Xteink-X4-crosspoint-reader/lib/ThemeEngine/src/BasicElements.cpp
Brackyt 7254d46401 feat: optimize ThemeEngine render performance
- Add layout caching in UIElement to skip redundant layout passes
- Use binary search for text wrapping in Label (O(log n) vs O(n))
- Cache rendered bitmaps using captureRegion/restoreRegion
- Add RAM caching for BMP files to avoid SD card reads
- Cache book metadata in HomeActivity.onEnter() instead of every render
- Reuse recent books data to avoid duplicate ePub loads
2026-01-29 13:17:42 +01:00

501 lines
16 KiB
C++

#include "BasicElements.h"
#include <GfxRenderer.h>
#include "Bitmap.h"
#include "ListElement.h"
#include "ThemeManager.h"
#include "ThemeTypes.h"
namespace ThemeEngine {
// --- Container ---
void Container::draw(const GfxRenderer& renderer, const ThemeContext& context) {
if (!isVisible(context)) return;
if (hasBg) {
std::string colStr = context.evaluatestring(bgColorExpr);
uint8_t color = Color::parse(colStr).value;
// Use dithered fill for grayscale values, solid fill for black/white
// Use rounded rect if borderRadius > 0
if (color == 0x00) {
if (borderRadius > 0) {
renderer.fillRoundedRect(absX, absY, absW, absH, borderRadius, true);
} else {
renderer.fillRect(absX, absY, absW, absH, true);
}
} else if (color >= 0xF0) {
if (borderRadius > 0) {
renderer.fillRoundedRect(absX, absY, absW, absH, borderRadius, false);
} else {
renderer.fillRect(absX, absY, absW, absH, false);
}
} else {
if (borderRadius > 0) {
renderer.fillRoundedRectDithered(absX, absY, absW, absH, borderRadius, color);
} else {
renderer.fillRectDithered(absX, absY, absW, absH, color);
}
}
}
// Handle dynamic border expression
bool drawBorder = border;
if (hasBorderExpr()) {
drawBorder = context.evaluateBool(borderExpr.rawExpr);
}
if (drawBorder) {
if (borderRadius > 0) {
renderer.drawRoundedRect(absX, absY, absW, absH, borderRadius, true);
} else {
renderer.drawRect(absX, absY, absW, absH, true);
}
}
for (auto child : children) {
child->draw(renderer, context);
}
markClean();
}
// --- Rectangle ---
void Rectangle::draw(const GfxRenderer& renderer, const ThemeContext& context) {
if (!isVisible(context)) return;
std::string colStr = context.evaluatestring(colorExpr);
uint8_t color = Color::parse(colStr).value;
bool shouldFill = fill;
if (!fillExpr.empty()) {
shouldFill = context.evaluateBool(fillExpr.rawExpr);
}
if (shouldFill) {
// Use dithered fill for grayscale values, solid fill for black/white
// Use rounded rect if borderRadius > 0
if (color == 0x00) {
if (borderRadius > 0) {
renderer.fillRoundedRect(absX, absY, absW, absH, borderRadius, true);
} else {
renderer.fillRect(absX, absY, absW, absH, true);
}
} else if (color >= 0xF0) {
if (borderRadius > 0) {
renderer.fillRoundedRect(absX, absY, absW, absH, borderRadius, false);
} else {
renderer.fillRect(absX, absY, absW, absH, false);
}
} else {
if (borderRadius > 0) {
renderer.fillRoundedRectDithered(absX, absY, absW, absH, borderRadius, color);
} else {
renderer.fillRectDithered(absX, absY, absW, absH, color);
}
}
} else {
// Draw border
bool black = (color == 0x00);
if (borderRadius > 0) {
renderer.drawRoundedRect(absX, absY, absW, absH, borderRadius, black);
} else {
renderer.drawRect(absX, absY, absW, absH, black);
}
}
markClean();
}
// --- Label ---
void Label::draw(const GfxRenderer& renderer, const ThemeContext& context) {
if (!isVisible(context)) return;
std::string finalStr = context.evaluatestring(textExpr);
if (finalStr.empty()) {
markClean();
return;
}
std::string colStr = context.evaluatestring(colorExpr);
uint8_t color = Color::parse(colStr).value;
bool black = (color == 0x00);
int textWidth = renderer.getTextWidth(fontId, finalStr.c_str());
int lineHeight = renderer.getLineHeight(fontId);
std::vector<std::string> lines;
lines.reserve(maxLines); // Pre-allocate to avoid reallocations
if (absW > 0 && textWidth > absW && maxLines > 1) {
// Logic to wrap text
std::string remaining = finalStr;
while (!remaining.empty() && (int)lines.size() < maxLines) {
// If it fits, add entire line
if (renderer.getTextWidth(fontId, remaining.c_str()) <= absW) {
lines.push_back(remaining);
break;
}
// Binary search for maximum characters that fit (O(log n) instead of O(n))
int len = remaining.length();
int lo = 1, hi = len;
while (lo < hi) {
int mid = (lo + hi + 1) / 2;
if (renderer.getTextWidth(fontId, remaining.substr(0, mid).c_str()) <= absW) {
lo = mid;
} else {
hi = mid - 1;
}
}
int cut = lo;
// Find last space before cut
if (cut < (int)remaining.length()) {
int space = -1;
for (int i = cut; i > 0; i--) {
if (remaining[i] == ' ') {
space = i;
break;
}
}
if (space != -1) cut = space;
}
std::string line = remaining.substr(0, cut);
// If we're at the last allowed line but still have more text
if ((int)lines.size() == maxLines - 1 && cut < (int)remaining.length()) {
if (ellipsis) {
line = renderer.truncatedText(fontId, remaining.c_str(), absW);
}
lines.push_back(line);
break;
}
lines.push_back(line);
// Advance
if (cut < (int)remaining.length()) {
// Skip the space if check
if (remaining[cut] == ' ') cut++;
remaining = remaining.substr(cut);
} else {
remaining = "";
}
}
} else {
// Single line handling (truncate if needed)
if (ellipsis && textWidth > absW && absW > 0) {
finalStr = renderer.truncatedText(fontId, finalStr.c_str(), absW);
}
lines.push_back(finalStr);
}
// Draw lines
int totalTextHeight = lines.size() * lineHeight;
int startY = absY;
// Vertical centering
if (absH > 0 && totalTextHeight < absH) {
startY = absY + (absH - totalTextHeight) / 2;
}
for (size_t i = 0; i < lines.size(); i++) {
int lineWidth = renderer.getTextWidth(fontId, lines[i].c_str());
int drawX = absX;
if (alignment == Alignment::Center && absW > 0) {
drawX = absX + (absW - lineWidth) / 2;
} else if (alignment == Alignment::Right && absW > 0) {
drawX = absX + absW - lineWidth;
}
renderer.drawText(fontId, drawX, startY + i * lineHeight, lines[i].c_str(), black);
}
markClean();
}
// --- BitmapElement ---
void BitmapElement::draw(const GfxRenderer& renderer, const ThemeContext& context) {
if (!isVisible(context)) {
markClean();
return;
}
std::string path = context.evaluatestring(srcExpr);
if (path.empty()) {
markClean();
return;
}
if (path.find('/') == std::string::npos || (path.length() > 0 && path[0] != '/')) {
path = ThemeManager::get().getAssetPath(path);
}
// Fast path: use cached 1-bit render
const ProcessedAsset* processed = ThemeManager::get().getProcessedAsset(path, renderer.getOrientation(), absW, absH);
if (processed && processed->w == absW && processed->h == absH) {
renderer.restoreRegion(processed->data.data(), absX, absY, absW, absH);
markClean();
return;
}
// Helper to draw bitmap with centering and optional rounded corners
auto drawBmp = [&](Bitmap& bmp) {
int drawX = absX;
int drawY = absY;
if (bmp.getWidth() < absW) drawX += (absW - bmp.getWidth()) / 2;
if (bmp.getHeight() < absH) drawY += (absH - bmp.getHeight()) / 2;
if (borderRadius > 0) {
renderer.drawRoundedBitmap(bmp, drawX, drawY, absW, absH, borderRadius);
} else {
renderer.drawBitmap(bmp, drawX, drawY, absW, absH);
}
};
bool drawSuccess = false;
// Try RAM cache first
const std::vector<uint8_t>* cachedData = ThemeManager::get().getCachedAsset(path);
if (cachedData && !cachedData->empty()) {
Bitmap bmp(cachedData->data(), cachedData->size());
if (bmp.parseHeaders() == BmpReaderError::Ok) {
drawBmp(bmp);
drawSuccess = true;
}
}
// Fallback: load from SD card
if (!drawSuccess && path.length() > 0 && path[0] == '/') {
FsFile file;
if (SdMan.openFileForRead("HOME", path, file)) {
size_t fileSize = file.size();
if (fileSize > 0 && fileSize < 100000) {
std::vector<uint8_t> fileData(fileSize);
if (file.read(fileData.data(), fileSize) == fileSize) {
ThemeManager::get().cacheAsset(path, std::move(fileData));
const std::vector<uint8_t>* newCachedData = ThemeManager::get().getCachedAsset(path);
if (newCachedData && !newCachedData->empty()) {
Bitmap bmp(newCachedData->data(), newCachedData->size());
if (bmp.parseHeaders() == BmpReaderError::Ok) {
drawBmp(bmp);
drawSuccess = true;
}
}
}
} else {
Bitmap bmp(file, true);
if (bmp.parseHeaders() == BmpReaderError::Ok) {
drawBmp(bmp);
drawSuccess = true;
}
}
file.close();
}
}
// Cache rendered result for fast subsequent draws using captureRegion
if (drawSuccess && absW * absH <= 40000) {
size_t capturedSize = 0;
uint8_t* captured = renderer.captureRegion(absX, absY, absW, absH, &capturedSize);
if (captured && capturedSize > 0) {
ProcessedAsset asset;
asset.w = absW;
asset.h = absH;
asset.orientation = renderer.getOrientation();
asset.data.assign(captured, captured + capturedSize);
free(captured);
ThemeManager::get().cacheProcessedAsset(path, asset, absW, absH);
}
}
markClean();
}
// --- List ---
void List::draw(const GfxRenderer& renderer, const ThemeContext& context) {
if (!isVisible(context)) {
markClean();
return;
}
// Draw background
if (hasBg) {
std::string colStr = context.evaluatestring(bgColorExpr);
uint8_t color = Color::parse(colStr).value;
renderer.fillRect(absX, absY, absW, absH, color == 0x00);
}
if (border) {
renderer.drawRect(absX, absY, absW, absH, true);
}
if (!itemTemplate) {
markClean();
return;
}
int count = context.getInt(source + ".Count");
if (count <= 0) {
markClean();
return;
}
// Get item dimensions
int itemW = getItemWidth();
int itemH = getItemHeight();
// Pre-allocate string buffers to avoid repeated allocations
std::string prefix;
prefix.reserve(source.length() + 16);
std::string key;
key.reserve(source.length() + 32);
char numBuf[12];
// Handle different layout modes
if (direction == Direction::Horizontal || layoutMode == LayoutMode::Grid) {
// Horizontal or Grid layout
int col = 0;
int row = 0;
int currentX = absX;
int currentY = absY;
// For grid, calculate item width based on columns only if not explicitly set
if (layoutMode == LayoutMode::Grid && columns > 1 && itemWidth == 0) {
int totalSpacing = (columns - 1) * spacing;
itemW = (absW - totalSpacing) / columns;
}
for (int i = 0; i < count; ++i) {
// Build prefix efficiently: "source.i."
prefix.clear();
prefix += source;
prefix += '.';
snprintf(numBuf, sizeof(numBuf), "%d", i);
prefix += numBuf;
prefix += '.';
// Create item context with scoped variables
ThemeContext itemContext(&context);
// Standard list item variables - include all properties for full flexibility
std::string nameVal = context.getString(prefix + "Name");
itemContext.setString("Item.Name", nameVal);
itemContext.setString("Item.Title", context.getString(prefix + "Title"));
itemContext.setString("Item.Value", context.getAnyAsString(prefix + "Value"));
itemContext.setString("Item.Type", context.getString(prefix + "Type"));
itemContext.setString("Item.ValueLabel", context.getString(prefix + "ValueLabel"));
itemContext.setString("Item.BgColor", context.getString(prefix + "BgColor"));
itemContext.setBool("Item.Selected", context.getBool(prefix + "Selected"));
itemContext.setBool("Item.Value", context.getBool(prefix + "Value"));
itemContext.setString("Item.Icon", context.getString(prefix + "Icon"));
itemContext.setString("Item.Image", context.getString(prefix + "Image"));
itemContext.setString("Item.Progress", context.getString(prefix + "Progress"));
// Viewport check
if (direction == Direction::Horizontal) {
if (currentX + itemW < absX) {
currentX += itemW + spacing;
continue;
}
if (currentX > absX + absW) break;
} else {
// Grid mode
if (currentY + itemH < absY) {
col++;
if (col >= columns) {
col = 0;
row++;
currentY += itemH + spacing;
}
currentX = absX + col * (itemW + spacing);
continue;
}
if (currentY > absY + absH) break;
}
itemContext.setInt("Item.Index", i);
itemContext.setInt("Item.Count", count);
// ValueIndex may not exist for all item types, so check first
if (context.hasKey(prefix + "ValueIndex")) {
itemContext.setInt("Item.ValueIndex", context.getInt(prefix + "ValueIndex"));
}
// Layout and draw
itemTemplate->layout(itemContext, currentX, currentY, itemW, itemH);
itemTemplate->draw(renderer, itemContext);
if (layoutMode == LayoutMode::Grid && columns > 1) {
col++;
if (col >= columns) {
col = 0;
row++;
currentX = absX;
currentY += itemH + spacing;
} else {
currentX += itemW + spacing;
}
} else {
// Horizontal list
currentX += itemW + spacing;
}
}
} else {
// Vertical list (default)
int currentY = absY;
int viewportBottom = absY + absH;
for (int i = 0; i < count; ++i) {
// Skip items above viewport
if (currentY + itemH < absY) {
currentY += itemH + spacing;
continue;
}
// Stop if below viewport
if (currentY > viewportBottom) {
break;
}
// Build prefix efficiently: "source.i."
prefix.clear();
prefix += source;
prefix += '.';
snprintf(numBuf, sizeof(numBuf), "%d", i);
prefix += numBuf;
prefix += '.';
// Create item context with scoped variables
ThemeContext itemContext(&context);
// Standard list item variables - include all properties for full flexibility
std::string nameVal = context.getString(prefix + "Name");
itemContext.setString("Item.Name", nameVal);
itemContext.setString("Item.Title", context.getString(prefix + "Title"));
itemContext.setString("Item.Value", context.getAnyAsString(prefix + "Value"));
itemContext.setString("Item.Type", context.getString(prefix + "Type"));
itemContext.setString("Item.ValueLabel", context.getString(prefix + "ValueLabel"));
itemContext.setString("Item.BgColor", context.getString(prefix + "BgColor"));
itemContext.setBool("Item.Selected", context.getBool(prefix + "Selected"));
itemContext.setBool("Item.Value", context.getBool(prefix + "Value"));
itemContext.setString("Item.Icon", context.getString(prefix + "Icon"));
itemContext.setString("Item.Image", context.getString(prefix + "Image"));
itemContext.setString("Item.Progress", context.getString(prefix + "Progress"));
itemContext.setInt("Item.Index", i);
itemContext.setInt("Item.Count", count);
// ValueIndex may not exist for all item types, so check first
if (context.hasKey(prefix + "ValueIndex")) {
itemContext.setInt("Item.ValueIndex", context.getInt(prefix + "ValueIndex"));
}
// Layout and draw the template for this item
itemTemplate->layout(itemContext, absX, currentY, absW, itemH);
itemTemplate->draw(renderer, itemContext);
currentY += itemH + spacing;
}
}
markClean();
}
} // namespace ThemeEngine