Xteink-X4-crosspoint-reader/src/activities/settings/ButtonRemapActivity.h
Arthur Tazhitdinov 623ea25d65 clang format fix
2026-02-02 15:03:47 +03:00

50 lines
1.6 KiB
C++

#pragma once
#include <freertos/FreeRTOS.h>
#include <freertos/semphr.h>
#include <freertos/task.h>
#include <functional>
#include <string>
#include "activities/Activity.h"
class ButtonRemapActivity final : public Activity {
public:
explicit ButtonRemapActivity(GfxRenderer& renderer, MappedInputManager& mappedInput,
const std::function<void()>& onBack)
: Activity("ButtonRemap", renderer, mappedInput), onBack(onBack) {}
void onEnter() override;
void onExit() override;
void loop() override;
private:
// Rendering task state.
TaskHandle_t displayTaskHandle = nullptr;
SemaphoreHandle_t renderingMutex = nullptr;
bool updateRequired = false;
// Callback used to exit the remap flow back to the settings list.
const std::function<void()> onBack;
// Index of the logical role currently awaiting input.
uint8_t currentStep = 0;
// Temporary mapping from logical role -> hardware button index.
uint8_t tempMapping[4] = {0xFF, 0xFF, 0xFF, 0xFF};
// Error banner timing (used when reassigning duplicate buttons).
unsigned long errorUntil = 0;
std::string errorMessage;
// FreeRTOS task helpers.
static void taskTrampoline(void* param);
[[noreturn]] void displayTaskLoop();
void render();
// Commit temporary mapping to settings.
void applyTempMapping();
// Returns false if a hardware button is already assigned to a different role.
bool validateUnassigned(uint8_t pressedButton);
// Labels for UI display.
const char* getRoleName(uint8_t roleIndex) const;
const char* getHardwareName(uint8_t buttonIndex) const;
};