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## Summary - When allocating the `bwBuffer` required to restore the RED RAM in the EPD, we were previously allocating the whole frame buffer in one contiguous memory chunk (48kB) - Depending on the state of memory fragmentation at the time of this call, it may not be possible to allocate all that memory - Instead, we now allocate 6 blocks of 8kB instead of the full 48kB, this should mean the display updates are more resilient to different memory conditions ## Additional Context
330 lines
11 KiB
C++
330 lines
11 KiB
C++
#include "GfxRenderer.h"
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#include <Utf8.h>
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void GfxRenderer::insertFont(const int fontId, EpdFontFamily font) { fontMap.insert({fontId, font}); }
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void GfxRenderer::drawPixel(const int x, const int y, const bool state) const {
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uint8_t* frameBuffer = einkDisplay.getFrameBuffer();
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// Early return if no framebuffer is set
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if (!frameBuffer) {
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Serial.printf("[%lu] [GFX] !! No framebuffer\n", millis());
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return;
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}
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// Rotate coordinates: portrait (480x800) -> landscape (800x480)
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// Rotation: 90 degrees clockwise
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const int rotatedX = y;
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const int rotatedY = EInkDisplay::DISPLAY_HEIGHT - 1 - x;
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// Bounds checking (portrait: 480x800)
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if (rotatedX < 0 || rotatedX >= EInkDisplay::DISPLAY_WIDTH || rotatedY < 0 ||
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rotatedY >= EInkDisplay::DISPLAY_HEIGHT) {
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Serial.printf("[%lu] [GFX] !! Outside range (%d, %d)\n", millis(), x, y);
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return;
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}
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// Calculate byte position and bit position
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const uint16_t byteIndex = rotatedY * EInkDisplay::DISPLAY_WIDTH_BYTES + (rotatedX / 8);
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const uint8_t bitPosition = 7 - (rotatedX % 8); // MSB first
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if (state) {
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frameBuffer[byteIndex] &= ~(1 << bitPosition); // Clear bit
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} else {
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frameBuffer[byteIndex] |= 1 << bitPosition; // Set bit
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}
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}
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int GfxRenderer::getTextWidth(const int fontId, const char* text, const EpdFontStyle style) const {
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if (fontMap.count(fontId) == 0) {
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Serial.printf("[%lu] [GFX] Font %d not found\n", millis(), fontId);
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return 0;
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}
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int w = 0, h = 0;
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fontMap.at(fontId).getTextDimensions(text, &w, &h, style);
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return w;
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}
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void GfxRenderer::drawCenteredText(const int fontId, const int y, const char* text, const bool black,
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const EpdFontStyle style) const {
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const int x = (getScreenWidth() - getTextWidth(fontId, text, style)) / 2;
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drawText(fontId, x, y, text, black, style);
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}
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void GfxRenderer::drawText(const int fontId, const int x, const int y, const char* text, const bool black,
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const EpdFontStyle style) const {
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const int yPos = y + getLineHeight(fontId);
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int xpos = x;
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// cannot draw a NULL / empty string
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if (text == nullptr || *text == '\0') {
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return;
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}
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if (fontMap.count(fontId) == 0) {
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Serial.printf("[%lu] [GFX] Font %d not found\n", millis(), fontId);
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return;
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}
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const auto font = fontMap.at(fontId);
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// no printable characters
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if (!font.hasPrintableChars(text, style)) {
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return;
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}
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uint32_t cp;
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while ((cp = utf8NextCodepoint(reinterpret_cast<const uint8_t**>(&text)))) {
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renderChar(font, cp, &xpos, &yPos, black, style);
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}
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}
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void GfxRenderer::drawLine(int x1, int y1, int x2, int y2, const bool state) const {
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if (x1 == x2) {
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if (y2 < y1) {
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std::swap(y1, y2);
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}
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for (int y = y1; y <= y2; y++) {
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drawPixel(x1, y, state);
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}
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} else if (y1 == y2) {
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if (x2 < x1) {
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std::swap(x1, x2);
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}
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for (int x = x1; x <= x2; x++) {
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drawPixel(x, y1, state);
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}
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} else {
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// TODO: Implement
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Serial.printf("[%lu] [GFX] Line drawing not supported\n", millis());
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}
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}
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void GfxRenderer::drawRect(const int x, const int y, const int width, const int height, const bool state) const {
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drawLine(x, y, x + width - 1, y, state);
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drawLine(x + width - 1, y, x + width - 1, y + height - 1, state);
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drawLine(x + width - 1, y + height - 1, x, y + height - 1, state);
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drawLine(x, y, x, y + height - 1, state);
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}
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void GfxRenderer::fillRect(const int x, const int y, const int width, const int height, const bool state) const {
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for (int fillY = y; fillY < y + height; fillY++) {
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drawLine(x, fillY, x + width - 1, fillY, state);
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}
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}
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void GfxRenderer::drawImage(const uint8_t bitmap[], const int x, const int y, const int width, const int height) const {
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// Flip X and Y for portrait mode
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einkDisplay.drawImage(bitmap, y, x, height, width);
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}
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void GfxRenderer::clearScreen(const uint8_t color) const { einkDisplay.clearScreen(color); }
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void GfxRenderer::invertScreen() const {
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uint8_t* buffer = einkDisplay.getFrameBuffer();
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for (int i = 0; i < EInkDisplay::BUFFER_SIZE; i++) {
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buffer[i] = ~buffer[i];
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}
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}
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void GfxRenderer::displayBuffer(const EInkDisplay::RefreshMode refreshMode) const {
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einkDisplay.displayBuffer(refreshMode);
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}
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void GfxRenderer::displayWindow(const int x, const int y, const int width, const int height) const {
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// Rotate coordinates from portrait (480x800) to landscape (800x480)
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// Rotation: 90 degrees clockwise
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// Portrait coordinates: (x, y) with dimensions (width, height)
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// Landscape coordinates: (rotatedX, rotatedY) with dimensions (rotatedWidth, rotatedHeight)
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const int rotatedX = y;
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const int rotatedY = EInkDisplay::DISPLAY_HEIGHT - 1 - x - width + 1;
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const int rotatedWidth = height;
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const int rotatedHeight = width;
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einkDisplay.displayWindow(rotatedX, rotatedY, rotatedWidth, rotatedHeight);
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}
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// Note: Internal driver treats screen in command orientation, this library treats in portrait orientation
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int GfxRenderer::getScreenWidth() { return EInkDisplay::DISPLAY_HEIGHT; }
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int GfxRenderer::getScreenHeight() { return EInkDisplay::DISPLAY_WIDTH; }
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int GfxRenderer::getSpaceWidth(const int fontId) const {
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if (fontMap.count(fontId) == 0) {
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Serial.printf("[%lu] [GFX] Font %d not found\n", millis(), fontId);
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return 0;
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}
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return fontMap.at(fontId).getGlyph(' ', REGULAR)->advanceX;
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}
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int GfxRenderer::getLineHeight(const int fontId) const {
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if (fontMap.count(fontId) == 0) {
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Serial.printf("[%lu] [GFX] Font %d not found\n", millis(), fontId);
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return 0;
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}
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return fontMap.at(fontId).getData(REGULAR)->advanceY;
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}
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uint8_t* GfxRenderer::getFrameBuffer() const { return einkDisplay.getFrameBuffer(); }
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size_t GfxRenderer::getBufferSize() { return EInkDisplay::BUFFER_SIZE; }
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void GfxRenderer::grayscaleRevert() const { einkDisplay.grayscaleRevert(); }
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void GfxRenderer::copyGrayscaleLsbBuffers() const { einkDisplay.copyGrayscaleLsbBuffers(einkDisplay.getFrameBuffer()); }
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void GfxRenderer::copyGrayscaleMsbBuffers() const { einkDisplay.copyGrayscaleMsbBuffers(einkDisplay.getFrameBuffer()); }
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void GfxRenderer::displayGrayBuffer() const { einkDisplay.displayGrayBuffer(); }
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void GfxRenderer::freeBwBufferChunks() {
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for (auto& bwBufferChunk : bwBufferChunks) {
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if (bwBufferChunk) {
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free(bwBufferChunk);
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bwBufferChunk = nullptr;
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}
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}
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}
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/**
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* This should be called before grayscale buffers are populated.
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* A `restoreBwBuffer` call should always follow the grayscale render if this method was called.
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* Uses chunked allocation to avoid needing 48KB of contiguous memory.
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*/
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void GfxRenderer::storeBwBuffer() {
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const uint8_t* frameBuffer = einkDisplay.getFrameBuffer();
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// Allocate and copy each chunk
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for (size_t i = 0; i < BW_BUFFER_NUM_CHUNKS; i++) {
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// Check if any chunks are already allocated
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if (bwBufferChunks[i]) {
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Serial.printf("[%lu] [GFX] !! BW buffer chunk %zu already stored - this is likely a bug, freeing chunk\n",
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millis(), i);
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free(bwBufferChunks[i]);
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bwBufferChunks[i] = nullptr;
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}
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const size_t offset = i * BW_BUFFER_CHUNK_SIZE;
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bwBufferChunks[i] = static_cast<uint8_t*>(malloc(BW_BUFFER_CHUNK_SIZE));
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if (!bwBufferChunks[i]) {
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Serial.printf("[%lu] [GFX] !! Failed to allocate BW buffer chunk %zu (%zu bytes)\n", millis(), i,
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BW_BUFFER_CHUNK_SIZE);
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// Free previously allocated chunks
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freeBwBufferChunks();
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return;
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}
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memcpy(bwBufferChunks[i], frameBuffer + offset, BW_BUFFER_CHUNK_SIZE);
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}
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Serial.printf("[%lu] [GFX] Stored BW buffer in %zu chunks (%zu bytes each)\n", millis(), BW_BUFFER_NUM_CHUNKS,
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BW_BUFFER_CHUNK_SIZE);
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}
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/**
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* This can only be called if `storeBwBuffer` was called prior to the grayscale render.
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* It should be called to restore the BW buffer state after grayscale rendering is complete.
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* Uses chunked restoration to match chunked storage.
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*/
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void GfxRenderer::restoreBwBuffer() {
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// Check if any all chunks are allocated
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bool missingChunks = false;
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for (const auto& bwBufferChunk : bwBufferChunks) {
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if (!bwBufferChunk) {
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missingChunks = true;
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break;
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}
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}
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if (missingChunks) {
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freeBwBufferChunks();
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return;
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}
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uint8_t* frameBuffer = einkDisplay.getFrameBuffer();
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for (size_t i = 0; i < BW_BUFFER_NUM_CHUNKS; i++) {
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// Check if chunk is missing
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if (!bwBufferChunks[i]) {
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Serial.printf("[%lu] [GFX] !! BW buffer chunks not stored - this is likely a bug\n", millis());
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freeBwBufferChunks();
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return;
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}
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const size_t offset = i * BW_BUFFER_CHUNK_SIZE;
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memcpy(frameBuffer + offset, bwBufferChunks[i], BW_BUFFER_CHUNK_SIZE);
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}
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einkDisplay.cleanupGrayscaleBuffers(frameBuffer);
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freeBwBufferChunks();
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Serial.printf("[%lu] [GFX] Restored and freed BW buffer chunks\n", millis());
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}
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void GfxRenderer::renderChar(const EpdFontFamily& fontFamily, const uint32_t cp, int* x, const int* y,
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const bool pixelState, const EpdFontStyle style) const {
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const EpdGlyph* glyph = fontFamily.getGlyph(cp, style);
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if (!glyph) {
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// TODO: Replace with fallback glyph property?
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glyph = fontFamily.getGlyph('?', style);
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}
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// no glyph?
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if (!glyph) {
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Serial.printf("[%lu] [GFX] No glyph for codepoint %d\n", millis(), cp);
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return;
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}
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const int is2Bit = fontFamily.getData(style)->is2Bit;
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const uint32_t offset = glyph->dataOffset;
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const uint8_t width = glyph->width;
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const uint8_t height = glyph->height;
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const int left = glyph->left;
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const uint8_t* bitmap = nullptr;
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bitmap = &fontFamily.getData(style)->bitmap[offset];
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if (bitmap != nullptr) {
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for (int glyphY = 0; glyphY < height; glyphY++) {
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const int screenY = *y - glyph->top + glyphY;
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for (int glyphX = 0; glyphX < width; glyphX++) {
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const int pixelPosition = glyphY * width + glyphX;
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const int screenX = *x + left + glyphX;
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if (is2Bit) {
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const uint8_t byte = bitmap[pixelPosition / 4];
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const uint8_t bit_index = (3 - pixelPosition % 4) * 2;
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// the direct bit from the font is 0 -> white, 1 -> light gray, 2 -> dark gray, 3 -> black
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// we swap this to better match the way images and screen think about colors:
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// 0 -> black, 1 -> dark grey, 2 -> light grey, 3 -> white
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const uint8_t bmpVal = 3 - (byte >> bit_index) & 0x3;
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if (renderMode == BW && bmpVal < 3) {
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// Black (also paints over the grays in BW mode)
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drawPixel(screenX, screenY, pixelState);
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} else if (renderMode == GRAYSCALE_MSB && (bmpVal == 1 || bmpVal == 2)) {
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// Light gray (also mark the MSB if it's going to be a dark gray too)
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// We have to flag pixels in reverse for the gray buffers, as 0 leave alone, 1 update
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drawPixel(screenX, screenY, false);
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} else if (renderMode == GRAYSCALE_LSB && bmpVal == 1) {
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// Dark gray
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drawPixel(screenX, screenY, false);
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}
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} else {
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const uint8_t byte = bitmap[pixelPosition / 8];
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const uint8_t bit_index = 7 - (pixelPosition % 8);
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if ((byte >> bit_index) & 1) {
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drawPixel(screenX, screenY, pixelState);
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}
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}
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}
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}
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}
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*x += glyph->advanceX;
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}
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