Xteink-X4-crosspoint-reader/lib/GfxRenderer/GfxRenderer.h
Jake Kenneally 834440aab4 Merge branch 'master' into feature/add-epub-css-parsing
* master: (33 commits)
  feat: add HalDisplay and HalGPIO (#522)
  feat: Display epub metadata on Recents (#511)
  chore: Cut release 0.16.0
  fix: Correctly render italics on image alt placeholders (#569)
  chore: .gitignore: add compile_commands.json & .cache (#568)
  fix: Render keyboard entry over multiple lines (#567)
  fix: missing front layout in mapLabels() (#564)
  refactor: Re-work for OTA feature (#509)
  perf: optimize large EPUB indexing from O(n^2) to O(n) (#458)
  feat: Add Spanish hyphenation support (#558)
  feat: Add support to B&W filters to image covers (#476)
  feat(ux): page turning on button pressed if long-press chapter skip is disabled (#451)
  feat: Add status bar option "Full w/ Progress Bar" (#438)
  fix: Validate settings on read. (#492)
  fix: rotate origin in drawImage (#557)
  feat: Extract author from XTC/XTCH files (#563)
  fix: add txt books to recent tab (#526)
  docs: add font generation commands to builtin font headers (#547)
  docs: Update README with supported languages for EPUB  (#530)
  fix: Fix KOReader document md5 calculation for binary matching progress sync (#529)
  ...
2026-01-27 20:24:38 -05:00

113 lines
5.0 KiB
C++

#pragma once
#include <EpdFontFamily.h>
#include <HalDisplay.h>
#include <map>
#include "Bitmap.h"
class GfxRenderer {
public:
enum RenderMode { BW, GRAYSCALE_LSB, GRAYSCALE_MSB };
// Logical screen orientation from the perspective of callers
enum Orientation {
Portrait, // 480x800 logical coordinates (current default)
LandscapeClockwise, // 800x480 logical coordinates, rotated 180° (swap top/bottom)
PortraitInverted, // 480x800 logical coordinates, inverted
LandscapeCounterClockwise // 800x480 logical coordinates, native panel orientation
};
private:
static constexpr size_t BW_BUFFER_CHUNK_SIZE = 8000; // 8KB chunks to allow for non-contiguous memory
static constexpr size_t BW_BUFFER_NUM_CHUNKS = HalDisplay::BUFFER_SIZE / BW_BUFFER_CHUNK_SIZE;
static_assert(BW_BUFFER_CHUNK_SIZE * BW_BUFFER_NUM_CHUNKS == HalDisplay::BUFFER_SIZE,
"BW buffer chunking does not line up with display buffer size");
HalDisplay& display;
RenderMode renderMode;
Orientation orientation;
uint8_t* bwBufferChunks[BW_BUFFER_NUM_CHUNKS] = {nullptr};
std::map<int, EpdFontFamily> fontMap;
void renderChar(const EpdFontFamily& fontFamily, uint32_t cp, int* x, const int* y, bool pixelState,
EpdFontFamily::Style style) const;
void freeBwBufferChunks();
void rotateCoordinates(int x, int y, int* rotatedX, int* rotatedY) const;
public:
explicit GfxRenderer(HalDisplay& halDisplay) : display(halDisplay), renderMode(BW), orientation(Portrait) {}
~GfxRenderer() { freeBwBufferChunks(); }
static constexpr int VIEWABLE_MARGIN_TOP = 9;
static constexpr int VIEWABLE_MARGIN_RIGHT = 3;
static constexpr int VIEWABLE_MARGIN_BOTTOM = 3;
static constexpr int VIEWABLE_MARGIN_LEFT = 3;
// Setup
void insertFont(int fontId, EpdFontFamily font);
// Orientation control (affects logical width/height and coordinate transforms)
void setOrientation(const Orientation o) { orientation = o; }
Orientation getOrientation() const { return orientation; }
// Screen ops
int getScreenWidth() const;
int getScreenHeight() const;
void displayBuffer(HalDisplay::RefreshMode refreshMode = HalDisplay::FAST_REFRESH) const;
// EXPERIMENTAL: Windowed update - display only a rectangular region
void displayWindow(int x, int y, int width, int height) const;
void invertScreen() const;
void clearScreen(uint8_t color = 0xFF) const;
// Drawing
void drawPixel(int x, int y, bool state = true) const;
void drawLine(int x1, int y1, int x2, int y2, bool state = true) const;
void drawRect(int x, int y, int width, int height, bool state = true) const;
void fillRect(int x, int y, int width, int height, bool state = true) const;
void drawImage(const uint8_t bitmap[], int x, int y, int width, int height) const;
void drawBitmap(const Bitmap& bitmap, int x, int y, int maxWidth, int maxHeight, float cropX = 0,
float cropY = 0) const;
void drawBitmap1Bit(const Bitmap& bitmap, int x, int y, int maxWidth, int maxHeight) const;
void fillPolygon(const int* xPoints, const int* yPoints, int numPoints, bool state = true) const;
// Text
int getTextWidth(int fontId, const char* text, EpdFontFamily::Style style = EpdFontFamily::REGULAR) const;
void drawCenteredText(int fontId, int y, const char* text, bool black = true,
EpdFontFamily::Style style = EpdFontFamily::REGULAR) const;
void drawText(int fontId, int x, int y, const char* text, bool black = true,
EpdFontFamily::Style style = EpdFontFamily::REGULAR) const;
int getSpaceWidth(int fontId) const;
int getIndentWidth(int fontId, const char* text) const;
int getFontAscenderSize(int fontId) const;
int getLineHeight(int fontId) const;
std::string truncatedText(int fontId, const char* text, int maxWidth,
EpdFontFamily::Style style = EpdFontFamily::REGULAR) const;
// UI Components
void drawButtonHints(int fontId, const char* btn1, const char* btn2, const char* btn3, const char* btn4);
void drawSideButtonHints(int fontId, const char* topBtn, const char* bottomBtn) const;
private:
// Helper for drawing rotated text (90 degrees clockwise, for side buttons)
void drawTextRotated90CW(int fontId, int x, int y, const char* text, bool black = true,
EpdFontFamily::Style style = EpdFontFamily::REGULAR) const;
int getTextHeight(int fontId) const;
public:
// Grayscale functions
void setRenderMode(const RenderMode mode) { this->renderMode = mode; }
void copyGrayscaleLsbBuffers() const;
void copyGrayscaleMsbBuffers() const;
void displayGrayBuffer() const;
bool storeBwBuffer(); // Returns true if buffer was stored successfully
void restoreBwBuffer(); // Restore and free the stored buffer
void cleanupGrayscaleWithFrameBuffer() const;
// Low level functions
uint8_t* getFrameBuffer() const;
static size_t getBufferSize();
void grayscaleRevert() const;
void getOrientedViewableTRBL(int* outTop, int* outRight, int* outBottom, int* outLeft) const;
};