Xteink-X4-crosspoint-reader/lib/GfxRenderer/BitmapHelpers.cpp
Jonas Diemer 904af4cdf3 Refactoring and proper handling of quantization.
Moving color and dithering related helpers into dedicated file.
In case of 2bpp (i.e. file generated from JPG), we don't apply any color
adjustments. In other cases, they are applied based on selected
algorithm.
2026-01-09 20:46:04 +01:00

91 lines
3.0 KiB
C++

#include "BitmapHelpers.h"
#include <cstdint>
// Brightness/Contrast adjustments:
constexpr bool USE_BRIGHTNESS = false; // true: apply brightness/gamma adjustments
constexpr int BRIGHTNESS_BOOST = 10; // Brightness offset (0-50)
constexpr bool GAMMA_CORRECTION = false; // Gamma curve (brightens midtones)
constexpr float CONTRAST_FACTOR = 1.15f; // Contrast multiplier (1.0 = no change, >1 = more contrast)
constexpr bool USE_NOISE_DITHERING = false; // Hash-based noise dithering
// Integer approximation of gamma correction (brightens midtones)
// Uses a simple curve: out = 255 * sqrt(in/255) ≈ sqrt(in * 255)
static inline int applyGamma(int gray) {
if (!GAMMA_CORRECTION) return gray;
// Fast integer square root approximation for gamma ~0.5 (brightening)
// This brightens dark/mid tones while preserving highlights
const int product = gray * 255;
// Newton-Raphson integer sqrt (2 iterations for good accuracy)
int x = gray;
if (x > 0) {
x = (x + product / x) >> 1;
x = (x + product / x) >> 1;
}
return x > 255 ? 255 : x;
}
// Apply contrast adjustment around midpoint (128)
// factor > 1.0 increases contrast, < 1.0 decreases
static inline int applyContrast(int gray) {
// Integer-based contrast: (gray - 128) * factor + 128
// Using fixed-point: factor 1.15 ≈ 115/100
constexpr int factorNum = static_cast<int>(CONTRAST_FACTOR * 100);
int adjusted = ((gray - 128) * factorNum) / 100 + 128;
if (adjusted < 0) adjusted = 0;
if (adjusted > 255) adjusted = 255;
return adjusted;
}
// Combined brightness/contrast/gamma adjustment
int adjustPixel(int gray) {
if (!USE_BRIGHTNESS) return gray;
// Order: contrast first, then brightness, then gamma
gray = applyContrast(gray);
gray += BRIGHTNESS_BOOST;
if (gray > 255) gray = 255;
if (gray < 0) gray = 0;
gray = applyGamma(gray);
return gray;
}
// Simple quantization without dithering - divide into 4 levels
// The thresholds are fine-tuned to the X4 display
uint8_t quantizeSimple(int gray) {
if (gray < 45) {
return 0;
} else if (gray < 70) {
return 1;
} else if (gray < 140) {
return 2;
} else {
return 3;
}
}
// Hash-based noise dithering - survives downsampling without moiré artifacts
// Uses integer hash to generate pseudo-random threshold per pixel
static inline uint8_t quantizeNoise(int gray, int x, int y) {
uint32_t hash = static_cast<uint32_t>(x) * 374761393u + static_cast<uint32_t>(y) * 668265263u;
hash = (hash ^ (hash >> 13)) * 1274126177u;
const int threshold = static_cast<int>(hash >> 24);
const int scaled = gray * 3;
if (scaled < 255) {
return (scaled + threshold >= 255) ? 1 : 0;
} else if (scaled < 510) {
return ((scaled - 255) + threshold >= 255) ? 2 : 1;
} else {
return ((scaled - 510) + threshold >= 255) ? 3 : 2;
}
}
// Main quantization function - selects between methods based on config
uint8_t quantize(int gray, int x, int y) {
if (USE_NOISE_DITHERING) {
return quantizeNoise(gray, x, y);
} else {
return quantizeSimple(gray);
}
}