mirror of
https://github.com/daveallie/crosspoint-reader.git
synced 2026-02-04 14:47:37 +03:00
Multiple goals are achieved with this change: - make descriptions of settings close to their definitions - settings validation on loading with reset to default in case of bad value - do not boot-loop on bad string values - (de)serialization is based on a single list of descriptors: single point of truth - possibly to have default values for the String configuration type - more constexpr to reduce RAM usage - less hardcoded values - more maintainable RAM Usage: From RAM: [=== ] 32.5% (used 106516 bytes from 327680 bytes) Flash: [========= ] 94.9% (used 6217240 bytes from 6553600 bytes) To RAM: [=== ] 32.3% (used 105844 bytes from 327680 bytes) Flash: [========= ] 94.8% (used 6213378 bytes from 6553600 bytes) Boot config validation with a test where the status bar config is wrong: [1256] [SD] SD card detected [1256] [CPS] Loading settings from file [1265] [CPS] Invalid value (0x3) for Status Bar, resetting to default [1265] [CPS] Settings loaded from file
48 lines
1.5 KiB
C++
48 lines
1.5 KiB
C++
#pragma once
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#include <freertos/FreeRTOS.h>
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#include <freertos/semphr.h>
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#include <freertos/task.h>
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#include <functional>
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#include <string>
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#include <vector>
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#include "CrossPointSettings.h"
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#include "activities/ActivityWithSubactivity.h"
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// Action items for the System category
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struct ActionItem {
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const char* name;
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enum class Type { KOREADER_SYNC, CALIBRE_SETTINGS, CLEAR_CACHE, CHECK_UPDATES };
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Type type;
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};
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class CategorySettingsActivity final : public ActivityWithSubactivity {
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TaskHandle_t displayTaskHandle = nullptr;
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SemaphoreHandle_t renderingMutex = nullptr;
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bool updateRequired = false;
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int selectedSettingIndex = 0;
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const char* categoryName;
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const std::vector<const SettingDescriptor*> descriptors;
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const std::vector<ActionItem> actionItems;
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const std::function<void()> onGoBack;
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static void taskTrampoline(void* param);
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[[noreturn]] void displayTaskLoop();
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void render() const;
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void toggleCurrentSetting();
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public:
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CategorySettingsActivity(GfxRenderer& renderer, MappedInputManager& mappedInput, const char* categoryName,
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const std::vector<const SettingDescriptor*>& descriptors,
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const std::vector<ActionItem>& actionItems, const std::function<void()>& onGoBack)
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: ActivityWithSubactivity("CategorySettings", renderer, mappedInput),
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categoryName(categoryName),
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descriptors(descriptors),
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actionItems(actionItems),
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onGoBack(onGoBack) {}
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void onEnter() override;
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void onExit() override;
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void loop() override;
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};
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