mirror of
https://github.com/daveallie/crosspoint-reader.git
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162 lines
6.5 KiB
C++
162 lines
6.5 KiB
C++
#include "ScreenComponents.h"
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#include <GfxRenderer.h>
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#include <cstdint>
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#include <string>
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#include "Battery.h"
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#include "fontIds.h"
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void ScreenComponents::drawBattery(const GfxRenderer& renderer, const int left, const int top,
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const bool showPercentage, const bool charging) {
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// Left aligned battery icon and percentage
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const uint16_t percentage = battery.readPercentage();
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const auto percentageText = showPercentage ? std::to_string(percentage) + "%" : "";
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renderer.drawText(SMALL_FONT_ID, left + 20, top, percentageText.c_str());
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// 1 column on left, 2 columns on right, 5 columns of battery body
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constexpr int batteryWidth = 15;
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constexpr int batteryHeight = 12;
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const int x = left;
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const int y = top + 6;
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// Top line
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renderer.drawLine(x + 1, y, x + batteryWidth - 3, y);
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// Bottom line
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renderer.drawLine(x + 1, y + batteryHeight - 1, x + batteryWidth - 3, y + batteryHeight - 1);
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// Left line
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renderer.drawLine(x, y + 1, x, y + batteryHeight - 2);
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// Battery end
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renderer.drawLine(x + batteryWidth - 2, y + 1, x + batteryWidth - 2, y + batteryHeight - 2);
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renderer.drawPixel(x + batteryWidth - 1, y + 3);
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renderer.drawPixel(x + batteryWidth - 1, y + batteryHeight - 4);
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renderer.drawLine(x + batteryWidth - 0, y + 4, x + batteryWidth - 0, y + batteryHeight - 5);
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// The +1 is to round up, so that we always fill at least one pixel
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constexpr int maxFillWidth = batteryWidth - 5;
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int filledWidth = percentage * maxFillWidth / 100 + 1;
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if (filledWidth > maxFillWidth) {
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filledWidth = maxFillWidth;
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}
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// When charging, ensure minimum fill so lightning bolt is fully visible
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constexpr int minFillForBolt = 8; // Bolt extends 6px wide, needs padding
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if (charging && filledWidth < minFillForBolt) {
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filledWidth = minFillForBolt;
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}
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renderer.fillRect(x + 2, y + 2, filledWidth, batteryHeight - 4);
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// Draw lightning bolt when charging (white/inverted on black fill for visibility)
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if (charging) {
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// Lightning bolt: 6px wide, 8px tall, centered in battery
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const int boltX = x + 4;
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const int boltY = y + 2;
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// Draw bolt in white (state=false) for visibility on black fill
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// Upper diagonal pointing right
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renderer.drawLine(boltX + 4, boltY + 0, boltX + 5, boltY + 0, false);
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renderer.drawLine(boltX + 3, boltY + 1, boltX + 4, boltY + 1, false);
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renderer.drawLine(boltX + 2, boltY + 2, boltX + 5, boltY + 2, false); // Wide middle
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renderer.drawLine(boltX + 3, boltY + 3, boltX + 4, boltY + 3, false);
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// Lower diagonal pointing left
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renderer.drawLine(boltX + 2, boltY + 4, boltX + 3, boltY + 4, false);
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renderer.drawLine(boltX + 1, boltY + 5, boltX + 4, boltY + 5, false); // Wide middle
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renderer.drawLine(boltX + 2, boltY + 6, boltX + 3, boltY + 6, false);
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renderer.drawLine(boltX + 1, boltY + 7, boltX + 2, boltY + 7, false);
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}
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}
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int ScreenComponents::drawTabBar(const GfxRenderer& renderer, const int y, const std::vector<TabInfo>& tabs) {
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constexpr int tabPadding = 20; // Horizontal padding between tabs
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constexpr int leftMargin = 20; // Left margin for first tab
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constexpr int underlineHeight = 2; // Height of selection underline
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constexpr int underlineGap = 4; // Gap between text and underline
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const int lineHeight = renderer.getLineHeight(UI_12_FONT_ID);
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const int tabBarHeight = lineHeight + underlineGap + underlineHeight;
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int currentX = leftMargin;
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for (const auto& tab : tabs) {
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const int textWidth =
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renderer.getTextWidth(UI_12_FONT_ID, tab.label, tab.selected ? EpdFontFamily::BOLD : EpdFontFamily::REGULAR);
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// Draw tab label
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renderer.drawText(UI_12_FONT_ID, currentX, y, tab.label, true,
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tab.selected ? EpdFontFamily::BOLD : EpdFontFamily::REGULAR);
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// Draw underline for selected tab
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if (tab.selected) {
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renderer.fillRect(currentX, y + lineHeight + underlineGap, textWidth, underlineHeight);
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}
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currentX += textWidth + tabPadding;
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}
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return tabBarHeight;
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}
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void ScreenComponents::drawScrollIndicator(const GfxRenderer& renderer, const int currentPage, const int totalPages,
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const int contentTop, const int contentHeight) {
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if (totalPages <= 1) {
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return; // No need for indicator if only one page
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}
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const int screenWidth = renderer.getScreenWidth();
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constexpr int indicatorWidth = 20;
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constexpr int arrowSize = 6;
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constexpr int margin = 15; // Offset from right edge
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const int centerX = screenWidth - indicatorWidth / 2 - margin;
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const int indicatorTop = contentTop + 60; // Offset to avoid overlapping side button hints
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const int indicatorBottom = contentTop + contentHeight - 30;
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// Draw up arrow at top (^) - narrow point at top, wide base at bottom
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for (int i = 0; i < arrowSize; ++i) {
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const int lineWidth = 1 + i * 2;
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const int startX = centerX - i;
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renderer.drawLine(startX, indicatorTop + i, startX + lineWidth - 1, indicatorTop + i);
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}
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// Draw down arrow at bottom (v) - wide base at top, narrow point at bottom
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for (int i = 0; i < arrowSize; ++i) {
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const int lineWidth = 1 + (arrowSize - 1 - i) * 2;
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const int startX = centerX - (arrowSize - 1 - i);
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renderer.drawLine(startX, indicatorBottom - arrowSize + 1 + i, startX + lineWidth - 1,
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indicatorBottom - arrowSize + 1 + i);
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}
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// Draw page fraction in the middle (e.g., "1/3")
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const std::string pageText = std::to_string(currentPage) + "/" + std::to_string(totalPages);
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const int textWidth = renderer.getTextWidth(SMALL_FONT_ID, pageText.c_str());
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const int textX = centerX - textWidth / 2;
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const int textY = (indicatorTop + indicatorBottom) / 2 - renderer.getLineHeight(SMALL_FONT_ID) / 2;
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renderer.drawText(SMALL_FONT_ID, textX, textY, pageText.c_str());
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}
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void ScreenComponents::drawProgressBar(const GfxRenderer& renderer, const int x, const int y, const int width,
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const int height, const size_t current, const size_t total) {
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if (total == 0) {
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return;
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}
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// Use 64-bit arithmetic to avoid overflow for large files
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const int percent = static_cast<int>((static_cast<uint64_t>(current) * 100) / total);
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// Draw outline
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renderer.drawRect(x, y, width, height);
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// Draw filled portion
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const int fillWidth = (width - 4) * percent / 100;
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if (fillWidth > 0) {
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renderer.fillRect(x + 2, y + 2, fillWidth, height - 4);
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}
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// Draw percentage text centered below bar
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const std::string percentText = std::to_string(percent) + "%";
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renderer.drawCenteredText(UI_10_FONT_ID, y + height + 15, percentText.c_str());
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}
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