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## Summary * **What is the goal of this PR?** Fixes #199 - Device falls asleep during WiFi file transfer after 10 minutes of inactivity, disconnecting the web server. * **What changes are included?** - Add `preventAutoSleep()` virtual method to `Activity` base class - Modify main loop to reset inactivity timer when `preventAutoSleep()` returns true - Override `preventAutoSleep()` in `CrossPointWebServerActivity` (returns true when web server running) - Override `preventAutoSleep()` in `OtaUpdateActivity` (returns true during update check/download) ## Additional Context * The existing `skipLoopDelay()` method controls loop timing (yield vs delay) for HTTP responsiveness. The new `preventAutoSleep()` method is semantically separate - it explicitly signals that an activity should keep the device awake. * `CrossPointWebServerActivity` uses both methods: `skipLoopDelay()` for responsive HTTP handling, `preventAutoSleep()` for staying awake. * `OtaUpdateActivity` only needs `preventAutoSleep()` since the OTA library handles HTTP internally.
75 lines
2.7 KiB
C++
75 lines
2.7 KiB
C++
#pragma once
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#include <freertos/FreeRTOS.h>
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#include <freertos/semphr.h>
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#include <freertos/task.h>
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#include <functional>
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#include <memory>
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#include <string>
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#include "NetworkModeSelectionActivity.h"
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#include "activities/ActivityWithSubactivity.h"
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#include "network/CrossPointWebServer.h"
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// Web server activity states
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enum class WebServerActivityState {
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MODE_SELECTION, // Choosing between Join Network and Create Hotspot
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WIFI_SELECTION, // WiFi selection subactivity is active (for Join Network mode)
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AP_STARTING, // Starting Access Point mode
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SERVER_RUNNING, // Web server is running and handling requests
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SHUTTING_DOWN // Shutting down server and WiFi
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};
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/**
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* CrossPointWebServerActivity is the entry point for file transfer functionality.
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* It:
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* - First presents a choice between "Join a Network" (STA) and "Create Hotspot" (AP)
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* - For STA mode: Launches WifiSelectionActivity to connect to an existing network
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* - For AP mode: Creates an Access Point that clients can connect to
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* - Starts the CrossPointWebServer when connected
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* - Handles client requests in its loop() function
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* - Cleans up the server and shuts down WiFi on exit
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*/
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class CrossPointWebServerActivity final : public ActivityWithSubactivity {
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TaskHandle_t displayTaskHandle = nullptr;
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SemaphoreHandle_t renderingMutex = nullptr;
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bool updateRequired = false;
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WebServerActivityState state = WebServerActivityState::MODE_SELECTION;
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const std::function<void()> onGoBack;
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// Network mode
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NetworkMode networkMode = NetworkMode::JOIN_NETWORK;
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bool isApMode = false;
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// Web server - owned by this activity
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std::unique_ptr<CrossPointWebServer> webServer;
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// Server status
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std::string connectedIP;
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std::string connectedSSID; // For STA mode: network name, For AP mode: AP name
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// Performance monitoring
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unsigned long lastHandleClientTime = 0;
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static void taskTrampoline(void* param);
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[[noreturn]] void displayTaskLoop();
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void render() const;
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void renderServerRunning() const;
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void onNetworkModeSelected(NetworkMode mode);
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void onWifiSelectionComplete(bool connected);
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void startAccessPoint();
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void startWebServer();
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void stopWebServer();
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public:
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explicit CrossPointWebServerActivity(GfxRenderer& renderer, MappedInputManager& mappedInput,
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const std::function<void()>& onGoBack)
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: ActivityWithSubactivity("CrossPointWebServer", renderer, mappedInput), onGoBack(onGoBack) {}
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void onEnter() override;
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void onExit() override;
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void loop() override;
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bool skipLoopDelay() override { return webServer && webServer->isRunning(); }
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bool preventAutoSleep() override { return webServer && webServer->isRunning(); }
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};
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