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## Summary * **What is the goal of this PR?** Fixes #199 - Device falls asleep during WiFi file transfer after 10 minutes of inactivity, disconnecting the web server. * **What changes are included?** - Add `preventAutoSleep()` virtual method to `Activity` base class - Modify main loop to reset inactivity timer when `preventAutoSleep()` returns true - Override `preventAutoSleep()` in `CrossPointWebServerActivity` (returns true when web server running) - Override `preventAutoSleep()` in `OtaUpdateActivity` (returns true during update check/download) ## Additional Context * The existing `skipLoopDelay()` method controls loop timing (yield vs delay) for HTTP responsiveness. The new `preventAutoSleep()` method is semantically separate - it explicitly signals that an activity should keep the device awake. * `CrossPointWebServerActivity` uses both methods: `skipLoopDelay()` for responsive HTTP handling, `preventAutoSleep()` for staying awake. * `OtaUpdateActivity` only needs `preventAutoSleep()` since the OTA library handles HTTP internally.
46 lines
1.4 KiB
C++
46 lines
1.4 KiB
C++
#pragma once
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#include <freertos/FreeRTOS.h>
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#include <freertos/semphr.h>
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#include <freertos/task.h>
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#include "activities/ActivityWithSubactivity.h"
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#include "network/OtaUpdater.h"
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class OtaUpdateActivity : public ActivityWithSubactivity {
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enum State {
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WIFI_SELECTION,
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CHECKING_FOR_UPDATE,
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WAITING_CONFIRMATION,
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UPDATE_IN_PROGRESS,
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NO_UPDATE,
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FAILED,
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FINISHED,
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SHUTTING_DOWN
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};
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// Can't initialize this to 0 or the first render doesn't happen
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static constexpr unsigned int UNINITIALIZED_PERCENTAGE = 111;
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TaskHandle_t displayTaskHandle = nullptr;
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SemaphoreHandle_t renderingMutex = nullptr;
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bool updateRequired = false;
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const std::function<void()> goBack;
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State state = WIFI_SELECTION;
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unsigned int lastUpdaterPercentage = UNINITIALIZED_PERCENTAGE;
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OtaUpdater updater;
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void onWifiSelectionComplete(bool success);
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static void taskTrampoline(void* param);
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[[noreturn]] void displayTaskLoop();
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void render();
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public:
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explicit OtaUpdateActivity(GfxRenderer& renderer, MappedInputManager& mappedInput,
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const std::function<void()>& goBack)
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: ActivityWithSubactivity("OtaUpdate", renderer, mappedInput), goBack(goBack), updater() {}
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void onEnter() override;
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void onExit() override;
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void loop() override;
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bool preventAutoSleep() override { return state == CHECKING_FOR_UPDATE || state == UPDATE_IN_PROGRESS; }
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};
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