Xteink-X4-crosspoint-reader/src/ScreenComponents.cpp
2026-02-02 14:09:47 +03:00

195 lines
7.8 KiB
C++

#include "ScreenComponents.h"
#include <GfxRenderer.h>
#include <cstdint>
#include <string>
#include "Battery.h"
#include "CrossPointSettings.h"
#include "fontIds.h"
void ScreenComponents::drawBattery(const GfxRenderer& renderer, const int left, const int top,
const bool showPercentage) {
// Left aligned battery icon and percentage
const uint16_t percentage = battery.readPercentage();
const auto percentageText = showPercentage ? std::to_string(percentage) + "%" : "";
renderer.drawText(SMALL_FONT_ID, left + 20, top, percentageText.c_str());
// 1 column on left, 2 columns on right, 5 columns of battery body
constexpr int batteryWidth = 15;
constexpr int batteryHeight = 12;
const int x = left;
const int y = top + 6;
// Top line
renderer.drawLine(x + 1, y, x + batteryWidth - 3, y);
// Bottom line
renderer.drawLine(x + 1, y + batteryHeight - 1, x + batteryWidth - 3, y + batteryHeight - 1);
// Left line
renderer.drawLine(x, y + 1, x, y + batteryHeight - 2);
// Battery end
renderer.drawLine(x + batteryWidth - 2, y + 1, x + batteryWidth - 2, y + batteryHeight - 2);
renderer.drawPixel(x + batteryWidth - 1, y + 3);
renderer.drawPixel(x + batteryWidth - 1, y + batteryHeight - 4);
renderer.drawLine(x + batteryWidth - 0, y + 4, x + batteryWidth - 0, y + batteryHeight - 5);
// The +1 is to round up, so that we always fill at least one pixel
int filledWidth = percentage * (batteryWidth - 5) / 100 + 1;
if (filledWidth > batteryWidth - 5) {
filledWidth = batteryWidth - 5; // Ensure we don't overflow
}
renderer.fillRect(x + 2, y + 2, filledWidth, batteryHeight - 4);
}
ScreenComponents::PopupLayout ScreenComponents::drawPopup(const GfxRenderer& renderer, const char* message) {
constexpr int margin = 15;
constexpr int y = 60;
const int textWidth = renderer.getTextWidth(UI_12_FONT_ID, message, EpdFontFamily::BOLD);
const int textHeight = renderer.getLineHeight(UI_12_FONT_ID);
const int w = textWidth + margin * 2;
const int h = textHeight + margin * 2;
const int x = (renderer.getScreenWidth() - w) / 2;
renderer.fillRect(x - 2, y - 2, w + 4, h + 4, true); // frame thickness 2
renderer.fillRect(x, y, w, h, false);
const int textX = x + (w - textWidth) / 2;
const int textY = y + margin - 2;
renderer.drawText(UI_12_FONT_ID, textX, textY, message, true, EpdFontFamily::BOLD);
renderer.displayBuffer();
return {x, y, w, h};
}
void ScreenComponents::fillPopupProgress(const GfxRenderer& renderer, const PopupLayout& layout, const int progress) {
constexpr int barHeight = 4;
const int barWidth = layout.width - 30; // twice the margin in drawPopup to match text width
const int barX = layout.x + (layout.width - barWidth) / 2;
const int barY = layout.y + layout.height - 10;
int fillWidth = barWidth * progress / 100;
renderer.fillRect(barX, barY, fillWidth, barHeight, true);
renderer.displayBuffer(HalDisplay::FAST_REFRESH);
}
void ScreenComponents::drawBookProgressBar(const GfxRenderer& renderer, const size_t bookProgress) {
int vieweableMarginTop, vieweableMarginRight, vieweableMarginBottom, vieweableMarginLeft;
renderer.getOrientedViewableTRBL(&vieweableMarginTop, &vieweableMarginRight, &vieweableMarginBottom,
&vieweableMarginLeft);
const int progressBarMaxWidth = renderer.getScreenWidth() - vieweableMarginLeft - vieweableMarginRight;
const int progressBarY = renderer.getScreenHeight() - vieweableMarginBottom - bookProgressBarHeight();
const int barWidth = progressBarMaxWidth * bookProgress / 100;
renderer.fillRect(vieweableMarginLeft, progressBarY, barWidth, bookProgressBarHeight(), true);
}
int ScreenComponents::bookProgressBarHeight() {
const auto orientation = SETTINGS.orientation;
const bool isVertical = (orientation == CrossPointSettings::ORIENTATION::PORTRAIT ||
orientation == CrossPointSettings::ORIENTATION::INVERTED);
constexpr int bookProgressBarVerticalHeight = 4;
constexpr int bookProgressBarHorizontalHeight = 2;
if (isVertical) {
return bookProgressBarVerticalHeight;
} else {
return bookProgressBarHorizontalHeight;
}
}
int ScreenComponents::drawTabBar(const GfxRenderer& renderer, const int y, const std::vector<TabInfo>& tabs) {
constexpr int tabPadding = 20; // Horizontal padding between tabs
constexpr int leftMargin = 20; // Left margin for first tab
constexpr int underlineHeight = 2; // Height of selection underline
constexpr int underlineGap = 4; // Gap between text and underline
const int lineHeight = renderer.getLineHeight(UI_12_FONT_ID);
const int tabBarHeight = lineHeight + underlineGap + underlineHeight;
int currentX = leftMargin;
for (const auto& tab : tabs) {
const int textWidth =
renderer.getTextWidth(UI_12_FONT_ID, tab.label, tab.selected ? EpdFontFamily::BOLD : EpdFontFamily::REGULAR);
// Draw tab label
renderer.drawText(UI_12_FONT_ID, currentX, y, tab.label, true,
tab.selected ? EpdFontFamily::BOLD : EpdFontFamily::REGULAR);
// Draw underline for selected tab
if (tab.selected) {
renderer.fillRect(currentX, y + lineHeight + underlineGap, textWidth, underlineHeight);
}
currentX += textWidth + tabPadding;
}
return tabBarHeight;
}
void ScreenComponents::drawScrollIndicator(const GfxRenderer& renderer, const int currentPage, const int totalPages,
const int contentTop, const int contentHeight) {
if (totalPages <= 1) {
return; // No need for indicator if only one page
}
const int screenWidth = renderer.getScreenWidth();
constexpr int indicatorWidth = 20;
constexpr int arrowSize = 6;
constexpr int margin = 15; // Offset from right edge
const int centerX = screenWidth - indicatorWidth / 2 - margin;
const int indicatorTop = contentTop + 60; // Offset to avoid overlapping side button hints
const int indicatorBottom = contentTop + contentHeight - 30;
// Draw up arrow at top (^) - narrow point at top, wide base at bottom
for (int i = 0; i < arrowSize; ++i) {
const int lineWidth = 1 + i * 2;
const int startX = centerX - i;
renderer.drawLine(startX, indicatorTop + i, startX + lineWidth - 1, indicatorTop + i);
}
// Draw down arrow at bottom (v) - wide base at top, narrow point at bottom
for (int i = 0; i < arrowSize; ++i) {
const int lineWidth = 1 + (arrowSize - 1 - i) * 2;
const int startX = centerX - (arrowSize - 1 - i);
renderer.drawLine(startX, indicatorBottom - arrowSize + 1 + i, startX + lineWidth - 1,
indicatorBottom - arrowSize + 1 + i);
}
// Draw page fraction in the middle (e.g., "1/3")
const std::string pageText = std::to_string(currentPage) + "/" + std::to_string(totalPages);
const int textWidth = renderer.getTextWidth(SMALL_FONT_ID, pageText.c_str());
const int textX = centerX - textWidth / 2;
const int textY = (indicatorTop + indicatorBottom) / 2 - renderer.getLineHeight(SMALL_FONT_ID) / 2;
renderer.drawText(SMALL_FONT_ID, textX, textY, pageText.c_str());
}
void ScreenComponents::drawProgressBar(const GfxRenderer& renderer, const int x, const int y, const int width,
const int height, const size_t current, const size_t total) {
if (total == 0) {
return;
}
// Use 64-bit arithmetic to avoid overflow for large files
const int percent = static_cast<int>((static_cast<uint64_t>(current) * 100) / total);
// Draw outline
renderer.drawRect(x, y, width, height);
// Draw filled portion
const int fillWidth = (width - 4) * percent / 100;
if (fillWidth > 0) {
renderer.fillRect(x + 2, y + 2, fillWidth, height - 4);
}
// Draw percentage text centered below bar
const std::string percentText = std::to_string(percent) + "%";
renderer.drawCenteredText(UI_10_FONT_ID, y + height + 15, percentText.c_str());
}