Xteink-X4-crosspoint-reader/src/activities/settings/CategorySettingsActivity.h
Boris Faure 5ae10a7eb6
feat: rework CrossPointSettings
Multiple goals are achieved with this change:
- make descriptions of settings close to their definitions
- settings validation on loading with reset to default in case of bad
  value
- do not boot-loop on bad string values
- (de)serialization is based on a single list of descriptors: single point
  of truth
- possibly to have default values for the String configuration type
- more constexpr to reduce RAM usage
- less hardcoded values
- more maintainable

RAM Usage:
 From
RAM:   [===       ]  32.5% (used 106516 bytes from 327680 bytes)
Flash: [========= ]  94.9% (used 6217240 bytes from 6553600 bytes)
 To
RAM:   [===       ]  32.3% (used 105844 bytes from 327680 bytes)
Flash: [========= ]  94.8% (used 6213378 bytes from 6553600 bytes)

Boot config validation with a test where the status bar config is wrong:
[1256] [SD] SD card detected
[1256] [CPS] Loading settings from file
[1265] [CPS] Invalid value (0x3) for Status Bar, resetting to default
[1265] [CPS] Settings loaded from file
2026-01-28 16:10:45 +01:00

48 lines
1.5 KiB
C++

#pragma once
#include <freertos/FreeRTOS.h>
#include <freertos/semphr.h>
#include <freertos/task.h>
#include <functional>
#include <string>
#include <vector>
#include "CrossPointSettings.h"
#include "activities/ActivityWithSubactivity.h"
// Action items for the System category
struct ActionItem {
const char* name;
enum class Type { KOREADER_SYNC, CALIBRE_SETTINGS, CLEAR_CACHE, CHECK_UPDATES };
Type type;
};
class CategorySettingsActivity final : public ActivityWithSubactivity {
TaskHandle_t displayTaskHandle = nullptr;
SemaphoreHandle_t renderingMutex = nullptr;
bool updateRequired = false;
int selectedSettingIndex = 0;
const char* categoryName;
const std::vector<const SettingDescriptor*> descriptors;
const std::vector<ActionItem> actionItems;
const std::function<void()> onGoBack;
static void taskTrampoline(void* param);
[[noreturn]] void displayTaskLoop();
void render() const;
void toggleCurrentSetting();
public:
CategorySettingsActivity(GfxRenderer& renderer, MappedInputManager& mappedInput, const char* categoryName,
const std::vector<const SettingDescriptor*>& descriptors,
const std::vector<ActionItem>& actionItems, const std::function<void()>& onGoBack)
: ActivityWithSubactivity("CategorySettings", renderer, mappedInput),
categoryName(categoryName),
descriptors(descriptors),
actionItems(actionItems),
onGoBack(onGoBack) {}
void onEnter() override;
void onExit() override;
void loop() override;
};