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• What is the goal of this PR? Implement a horizontal EPUB reading mode so books can be read in landscape orientation (both 90° and 270°), while keeping the rest of the UI in portrait. • What changes are included? ◦ Rendering / Display ▪ Added an orientation model to GfxRenderer (Portrait, LandscapeNormal, LandscapeFlipped) and made: ▪ drawPixel, drawImage, displayWindow map logical coordinates differently depending on orientation. ▪ getScreenWidth() / getScreenHeight() return orientation‑aware logical dimensions (480×800 in portrait, 800×480 in landscape). ◦ Settings / Configuration ▪ Extended CrossPointSettings with: ▪ landscapeReading (toggle for portrait vs. landscape EPUB reading). ▪ landscapeFlipped (toggle to flip landscape 180° so both horizontal holding directions are supported). ▪ Updated settings serialization/deserialization to persist these fields while remaining backward‑compatible with existing settings files. ▪ Updated SettingsActivity to expose two new toggles: ▪ “Landscape Reading” ▪ “Flip Landscape (swap top/bottom)” ◦ EPUB Reader ▪ In EpubReaderActivity: ▪ On onEnter, set GfxRenderer orientation based on the new settings (Portrait, LandscapeNormal, or LandscapeFlipped). ▪ On onExit, reset orientation back to Portrait so Home, WiFi, Settings, etc. continue to render as before. ▪ Adjusted renderStatusBar to position the status bar and battery indicator relative to GfxRenderer::getScreenHeight() instead of hard‑coded Y coordinates, so it stays correctly at the bottom in both portrait and landscape. ◦ EPUB Caching / Layout ▪ Extended Section cache metadata (section.bin) to include the logical screenWidth and screenHeight used when pages were generated; bumped SECTION_FILE_VERSION. ▪ Updated loadCacheMetadata to compare: ▪ font/margins/line compression/extraParagraphSpacing and screen dimensions; mismatches now invalidate and clear the cache. ▪ Updated persistPageDataToSD and all call sites in EpubReaderActivity to pass the current GfxRenderer::getScreenWidth() / getScreenHeight() so portrait and landscape caches are kept separate and correctly sized. Additional Context • Cache behavior / migration ◦ Existing section.bin files (old SECTION_FILE_VERSION) will be detected as incompatible and their caches cleared and rebuilt once per chapter when first opened after this change. ◦ Within a given orientation, caches will be reused as before. Switching orientation (portrait ↔ landscape) will cause a one‑time re‑index of each chapter in the new orientation. • Scope and risks ◦ Orientation changes are scoped to the EPUB reader; the Home screen, Settings, WiFi selection, sleep screens, and web server UI continue to assume portrait orientation. ◦ The renderer’s orientation is a static/global setting; if future code uses GfxRenderer outside the reader while a reader instance is active, it should be aware that orientation is no longer implicitly fixed. ◦ All drawing primitives now go through orientation‑aware coordinate transforms; any code that previously relied on edge‑case behavior or out‑of‑bounds writes might surface as logged “Outside range” warnings instead. • Testing suggestions / areas to focus on ◦ Verify in hardware: ▪ Portrait mode still renders correctly (boot, home, settings, WiFi, reader). ▪ Landscape reading in both directions: ▪ Landscape Reading = ON, Flip Landscape = OFF. ▪ Landscape Reading = ON, Flip Landscape = ON. ▪ Status bar (page X/Y, % progress, battery icon) is fully visible and aligned at the bottom in all three combinations. ◦ Open the same book: ▪ In portrait first, then switch to landscape and reopen it. ▪ Confirm that: ▪ Old portrait caches are rebuilt once for landscape (you should see the “Indexing…” page). ▪ Progress save/restore still works (resume opens to the correct page in the current orientation). ◦ Ensure grayscale rendering (the secondary pass in EpubReaderActivity::renderContents) still looks correct in both orientations. --------- Co-authored-by: Dave Allie <dave@daveallie.com>
65 lines
2.2 KiB
C++
65 lines
2.2 KiB
C++
#pragma once
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#include <expat.h>
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#include <climits>
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#include <functional>
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#include <memory>
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#include "../ParsedText.h"
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#include "../blocks/TextBlock.h"
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class Page;
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class GfxRenderer;
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#define MAX_WORD_SIZE 200
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class ChapterHtmlSlimParser {
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const std::string& filepath;
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GfxRenderer& renderer;
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std::function<void(std::unique_ptr<Page>)> completePageFn;
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std::function<void(int)> progressFn; // Progress callback (0-100)
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int depth = 0;
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int skipUntilDepth = INT_MAX;
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int boldUntilDepth = INT_MAX;
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int italicUntilDepth = INT_MAX;
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// buffer for building up words from characters, will auto break if longer than this
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// leave one char at end for null pointer
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char partWordBuffer[MAX_WORD_SIZE + 1] = {};
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int partWordBufferIndex = 0;
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std::unique_ptr<ParsedText> currentTextBlock = nullptr;
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std::unique_ptr<Page> currentPage = nullptr;
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int16_t currentPageNextY = 0;
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int fontId;
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float lineCompression;
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bool extraParagraphSpacing;
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int viewportWidth;
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int viewportHeight;
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void startNewTextBlock(TextBlock::BLOCK_STYLE style);
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void makePages();
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// XML callbacks
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static void XMLCALL startElement(void* userData, const XML_Char* name, const XML_Char** atts);
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static void XMLCALL characterData(void* userData, const XML_Char* s, int len);
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static void XMLCALL endElement(void* userData, const XML_Char* name);
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public:
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explicit ChapterHtmlSlimParser(const std::string& filepath, GfxRenderer& renderer, const int fontId,
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const float lineCompression, const bool extraParagraphSpacing, const int viewportWidth,
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const int viewportHeight,
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const std::function<void(std::unique_ptr<Page>)>& completePageFn,
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const std::function<void(int)>& progressFn = nullptr)
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: filepath(filepath),
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renderer(renderer),
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fontId(fontId),
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lineCompression(lineCompression),
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extraParagraphSpacing(extraParagraphSpacing),
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viewportWidth(viewportWidth),
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viewportHeight(viewportHeight),
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completePageFn(completePageFn),
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progressFn(progressFn) {}
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~ChapterHtmlSlimParser() = default;
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bool parseAndBuildPages();
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void addLineToPage(std::shared_ptr<TextBlock> line);
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};
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