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## Summary Adds support for browsing and downloading books from a Calibre-web server via OPDS. How it works 1. Configure server URL in Settings → Calibre Web URL (e.g., https://myserver.com:port I use Cloudflare tunnel to make my server accessible anywhere fwiw) 2. "Calibre Library" will now show on the the home screen 3. Browse the catalog - navigate through categories like "By Newest", "By Author", "By Series", etc. 4. Download books - select a book and press Confirm to download the EPUB to your device Navigation - Up/Down - Move through entries - Confirm - Open folder or download book - Back - Go to parent catalog, or exit to home if at root - Navigation entries show with > prefix, books show title and author - Button hints update dynamically ("Open" for folders, "Download" for books) Technical details - Fetches OPDS catalog from {server_url}/opds - Parses both navigation feeds (catalog links) and acquisition feeds (downloadable books) - Maintains navigation history stack for back navigation - Handles absolute paths in OPDS links correctly (e.g., /books/opds/navcatalog/...) - Downloads EPUBs directly to the SD card root Note The server URL should be typed to include https:// if the server requires it - HTTP→HTTPS redirects may cause SSL errors on ESP32. ## Additional Context * I also changed the home titles to use uppercase for each word and added a setting to change the size of the side margins --------- Co-authored-by: Dave Allie <dave@daveallie.com>
37 lines
1015 B
C++
37 lines
1015 B
C++
#pragma once
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#include <freertos/FreeRTOS.h>
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#include <freertos/semphr.h>
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#include <freertos/task.h>
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#include <functional>
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#include "activities/ActivityWithSubactivity.h"
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/**
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* Submenu for Calibre settings.
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* Shows Calibre Web URL and Calibre Wireless Device options.
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*/
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class CalibreSettingsActivity final : public ActivityWithSubactivity {
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public:
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explicit CalibreSettingsActivity(GfxRenderer& renderer, MappedInputManager& mappedInput,
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const std::function<void()>& onBack)
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: ActivityWithSubactivity("CalibreSettings", renderer, mappedInput), onBack(onBack) {}
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void onEnter() override;
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void onExit() override;
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void loop() override;
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private:
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TaskHandle_t displayTaskHandle = nullptr;
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SemaphoreHandle_t renderingMutex = nullptr;
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bool updateRequired = false;
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int selectedIndex = 0;
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const std::function<void()> onBack;
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static void taskTrampoline(void* param);
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[[noreturn]] void displayTaskLoop();
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void render();
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void handleSelection();
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};
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