mirror of
https://github.com/daveallie/crosspoint-reader.git
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111 lines
4.3 KiB
C++
111 lines
4.3 KiB
C++
#include "ScreenComponents.h"
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#include <GfxRenderer.h>
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#include <string>
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#include "Battery.h"
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#include "fontIds.h"
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void ScreenComponents::drawBattery(const GfxRenderer& renderer, const int left, const int top) {
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// Left aligned battery icon and percentage
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const uint16_t percentage = battery.readPercentage();
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const auto percentageText = std::to_string(percentage) + "%";
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renderer.drawText(SMALL_FONT_ID, left + 20, top, percentageText.c_str());
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// 1 column on left, 2 columns on right, 5 columns of battery body
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constexpr int batteryWidth = 15;
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constexpr int batteryHeight = 12;
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const int x = left;
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const int y = top + 6;
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// Top line
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renderer.drawLine(x + 1, y, x + batteryWidth - 3, y);
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// Bottom line
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renderer.drawLine(x + 1, y + batteryHeight - 1, x + batteryWidth - 3, y + batteryHeight - 1);
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// Left line
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renderer.drawLine(x, y + 1, x, y + batteryHeight - 2);
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// Battery end
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renderer.drawLine(x + batteryWidth - 2, y + 1, x + batteryWidth - 2, y + batteryHeight - 2);
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renderer.drawPixel(x + batteryWidth - 1, y + 3);
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renderer.drawPixel(x + batteryWidth - 1, y + batteryHeight - 4);
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renderer.drawLine(x + batteryWidth - 0, y + 4, x + batteryWidth - 0, y + batteryHeight - 5);
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// The +1 is to round up, so that we always fill at least one pixel
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int filledWidth = percentage * (batteryWidth - 5) / 100 + 1;
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if (filledWidth > batteryWidth - 5) {
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filledWidth = batteryWidth - 5; // Ensure we don't overflow
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}
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renderer.fillRect(x + 2, y + 2, filledWidth, batteryHeight - 4);
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}
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int ScreenComponents::drawTabBar(const GfxRenderer& renderer, const int y, const std::vector<TabInfo>& tabs) {
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constexpr int tabPadding = 20; // Horizontal padding between tabs
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constexpr int leftMargin = 20; // Left margin for first tab
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constexpr int underlineHeight = 2; // Height of selection underline
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constexpr int underlineGap = 4; // Gap between text and underline
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const int lineHeight = renderer.getLineHeight(UI_12_FONT_ID);
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const int tabBarHeight = lineHeight + underlineGap + underlineHeight;
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int currentX = leftMargin;
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for (const auto& tab : tabs) {
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const int textWidth = renderer.getTextWidth(UI_12_FONT_ID, tab.label,
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tab.selected ? EpdFontFamily::BOLD : EpdFontFamily::REGULAR);
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// Draw tab label
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renderer.drawText(UI_12_FONT_ID, currentX, y, tab.label, true,
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tab.selected ? EpdFontFamily::BOLD : EpdFontFamily::REGULAR);
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// Draw underline for selected tab
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if (tab.selected) {
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renderer.fillRect(currentX, y + lineHeight + underlineGap, textWidth, underlineHeight);
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}
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currentX += textWidth + tabPadding;
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}
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return tabBarHeight;
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}
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void ScreenComponents::drawScrollIndicator(const GfxRenderer& renderer, const int currentPage, const int totalPages,
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const int contentTop, const int contentHeight) {
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if (totalPages <= 1) {
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return; // No need for indicator if only one page
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}
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const int screenWidth = renderer.getScreenWidth();
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constexpr int indicatorWidth = 20;
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constexpr int arrowSize = 6;
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constexpr int margin = 5;
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const int centerX = screenWidth - indicatorWidth / 2 - margin;
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const int indicatorTop = contentTop + 10;
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const int indicatorBottom = contentTop + contentHeight - 30;
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// Draw up arrow (triangle pointing up)
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for (int i = 0; i < arrowSize; ++i) {
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const int lineWidth = 1 + i * 2;
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const int startX = centerX - i;
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renderer.drawLine(startX, indicatorTop + arrowSize - 1 - i, startX + lineWidth - 1, indicatorTop + arrowSize - 1 - i);
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}
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// Draw down arrow (triangle pointing down)
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for (int i = 0; i < arrowSize; ++i) {
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const int lineWidth = 1 + i * 2;
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const int startX = centerX - i;
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renderer.drawLine(startX, indicatorBottom - arrowSize + 1 + i, startX + lineWidth - 1,
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indicatorBottom - arrowSize + 1 + i);
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}
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// Draw page fraction in the middle (e.g., "1/3")
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const std::string pageText = std::to_string(currentPage) + "/" + std::to_string(totalPages);
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const int textWidth = renderer.getTextWidth(SMALL_FONT_ID, pageText.c_str());
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const int textX = centerX - textWidth / 2;
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const int textY = (indicatorTop + indicatorBottom) / 2 - renderer.getLineHeight(SMALL_FONT_ID) / 2;
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renderer.drawText(SMALL_FONT_ID, textX, textY, pageText.c_str());
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}
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