Xteink-X4-crosspoint-reader/src/activities/home/MyLibraryActivity.h
Kenneth e548bfc0e1
My Library: Tab bar w/ Recent Books + File Browser (#250)
# Summary

This PR introduces a reusable Tab Bar component and combines the Recent
Books and File Browser into a unified tabbed page called "My Library"
accessible from the Home screen.

## Features
### New Tab Bar Component
A flexible, reusable tab bar component added to `ScreenComponents` that
can be used throughout the application.

### New Scroll Indicator Component
A page position indicator for lists that span multiple pages.
**Features:**
- Up/down arrow indicators
- Current page fraction display (e.g., "1/3")
- Only renders when content spans multiple pages

### My Library Activity
A new unified view combining Recent Books and File Browser into a single
tabbed page.

**Tabs:**
- **Recent** - Shows recently opened books
- **Files** - Browse SD card directory structure

**Navigation:**
- Up/Down or Left/Right: Navigate through list items
- Left/Right (when first item selected): Switch between tabs
- Confirm: Open selected book or enter directory
- Back: Go up directory (Files tab) or return home
- Long press Back: Jump to root directory (Files tab)

**UI Elements:**
- Tab bar with selection indicator
- Scroll/page indicator on right side
- Side button hints (up/down arrows)
- Dynamic bottom button labels ("BACK" in subdirectories, "HOME" at
root)

## Tab Bar Usage
The tab bar component is designed to be reusable across different
activities. Here's how to use it:

### Basic Example
```cpp
#include "ScreenComponents.h"
void MyActivity::render() const {
  renderer.clearScreen();
  
  // Define tabs with labels and selection state
  std::vector<TabInfo> tabs = {
    {"Tab One", currentTab == 0},   // Selected when currentTab is 0
    {"Tab Two", currentTab == 1},   // Selected when currentTab is 1
    {"Tab Three", currentTab == 2}  // Selected when currentTab is 2
  };
  
  // Draw tab bar at Y position 15, returns height of the tab bar
  int tabBarHeight = ScreenComponents::drawTabBar(renderer, 15, tabs);
  
  // Position your content below the tab bar
  int contentStartY = 15 + tabBarHeight + 10; // Add some padding
  
  // Draw content based on selected tab
  if (currentTab == 0) {
    renderTabOneContent(contentStartY);
  } else if (currentTab == 1) {
    renderTabTwoContent(contentStartY);
  } else {
    renderTabThreeContent(contentStartY);
  }
  
  renderer.displayBuffer();
}
```
Video Demo: https://share.cleanshot.com/P6NBncFS

<img width="250"
src="https://github.com/user-attachments/assets/07de4418-968e-4a88-9b42-ac5f53d8a832"
/>
<img width="250"
src="https://github.com/user-attachments/assets/e40201ed-dcc8-4568-b008-cd2bf13ebb2a"
/>
<img width="250"
src="https://github.com/user-attachments/assets/73db269f-e629-4696-b8ca-0b8443451a05"
/>

---------

Co-authored-by: Dave Allie <dave@daveallie.com>
2026-01-21 11:38:38 +00:00

68 lines
2.0 KiB
C++

#pragma once
#include <freertos/FreeRTOS.h>
#include <freertos/semphr.h>
#include <freertos/task.h>
#include <functional>
#include <string>
#include <vector>
#include "../Activity.h"
class MyLibraryActivity final : public Activity {
public:
enum class Tab { Recent, Files };
private:
TaskHandle_t displayTaskHandle = nullptr;
SemaphoreHandle_t renderingMutex = nullptr;
Tab currentTab = Tab::Recent;
int selectorIndex = 0;
bool updateRequired = false;
// Recent tab state
std::vector<std::string> bookTitles; // Display titles for each book
std::vector<std::string> bookPaths; // Paths for each visible book (excludes missing)
// Files tab state (from FileSelectionActivity)
std::string basepath = "/";
std::vector<std::string> files;
// Callbacks
const std::function<void()> onGoHome;
const std::function<void(const std::string& path, Tab fromTab)> onSelectBook;
// Number of items that fit on a page
int getPageItems() const;
int getCurrentItemCount() const;
int getTotalPages() const;
int getCurrentPage() const;
// Data loading
void loadRecentBooks();
void loadFiles();
size_t findEntry(const std::string& name) const;
// Rendering
static void taskTrampoline(void* param);
[[noreturn]] void displayTaskLoop();
void render() const;
void renderRecentTab() const;
void renderFilesTab() const;
public:
explicit MyLibraryActivity(GfxRenderer& renderer, MappedInputManager& mappedInput,
const std::function<void()>& onGoHome,
const std::function<void(const std::string& path, Tab fromTab)>& onSelectBook,
Tab initialTab = Tab::Recent, std::string initialPath = "/")
: Activity("MyLibrary", renderer, mappedInput),
currentTab(initialTab),
basepath(initialPath.empty() ? "/" : std::move(initialPath)),
onGoHome(onGoHome),
onSelectBook(onSelectBook) {}
void onEnter() override;
void onExit() override;
void loop() override;
};