Xteink-X4-crosspoint-reader/src/activities/settings/KOReaderAuthActivity.h
Justin Mitchell f69cddf2cc
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Adds KOReader Sync support (#232)
## Summary

- Adds KOReader progress sync integration, allowing CrossPoint to sync
reading positions with other
KOReader-compatible devices
- Stores credentials securely with XOR obfuscation
- Uses KOReader's partial MD5 document hashing for cross-device book
matching
  - Syncs position via percentage with estimated XPath for compatibility

# Features
- Settings: KOReader Username, Password, and Authenticate options
- Sync from chapters menu: "Sync Progress" option appears when
credentials are configured
- Bidirectional sync: Can apply remote progress or upload local progress

---------

Co-authored-by: Dave Allie <dave@daveallie.com>
2026-01-19 11:55:35 +00:00

45 lines
1.3 KiB
C++

#pragma once
#include <freertos/FreeRTOS.h>
#include <freertos/semphr.h>
#include <freertos/task.h>
#include <functional>
#include "activities/ActivityWithSubactivity.h"
/**
* Activity for testing KOReader credentials.
* Connects to WiFi and authenticates with the KOReader sync server.
*/
class KOReaderAuthActivity final : public ActivityWithSubactivity {
public:
explicit KOReaderAuthActivity(GfxRenderer& renderer, MappedInputManager& mappedInput,
const std::function<void()>& onComplete)
: ActivityWithSubactivity("KOReaderAuth", renderer, mappedInput), onComplete(onComplete) {}
void onEnter() override;
void onExit() override;
void loop() override;
bool preventAutoSleep() override { return state == CONNECTING || state == AUTHENTICATING; }
private:
enum State { WIFI_SELECTION, CONNECTING, AUTHENTICATING, SUCCESS, FAILED };
TaskHandle_t displayTaskHandle = nullptr;
SemaphoreHandle_t renderingMutex = nullptr;
bool updateRequired = false;
State state = WIFI_SELECTION;
std::string statusMessage;
std::string errorMessage;
const std::function<void()> onComplete;
void onWifiSelectionComplete(bool success);
void performAuthentication();
static void taskTrampoline(void* param);
[[noreturn]] void displayTaskLoop();
void render();
};