Xteink-X4-crosspoint-reader/src/activities/settings/SettingsActivity.cpp
Dave Allie d429966dd4
Rename Screens to Activities and restructure files (#44)
## Summary

* This PR drastically reshapes the structure of the codebase, moving
from the concept of "Screens" to "Activities", restructing the files and
setting up the concept of subactivities.
* This should help with keep the main file clean and containing all
functional logic in the relevant activity.
* CrossPointState is now also a global singleton which should help with
accessing it from within activities.

## Additional Context

* This is probably going to be a bit disruptive for people with open
PRs, sorry 😞
2025-12-17 23:32:18 +11:00

131 lines
3.9 KiB
C++

#include "SettingsActivity.h"
#include <GfxRenderer.h>
#include "CrossPointSettings.h"
#include "config.h"
// Define the static settings list
const SettingInfo SettingsActivity::settingsList[settingsCount] = {
{"White Sleep Screen", &CrossPointSettings::whiteSleepScreen},
{"Extra Paragraph Spacing", &CrossPointSettings::extraParagraphSpacing}};
void SettingsActivity::taskTrampoline(void* param) {
auto* self = static_cast<SettingsActivity*>(param);
self->displayTaskLoop();
}
void SettingsActivity::onEnter() {
renderingMutex = xSemaphoreCreateMutex();
// Reset selection to first item
selectedSettingIndex = 0;
// Trigger first update
updateRequired = true;
xTaskCreate(&SettingsActivity::taskTrampoline, "SettingsActivityTask",
2048, // Stack size
this, // Parameters
1, // Priority
&displayTaskHandle // Task handle
);
}
void SettingsActivity::onExit() {
// Wait until not rendering to delete task to avoid killing mid-instruction to EPD
xSemaphoreTake(renderingMutex, portMAX_DELAY);
if (displayTaskHandle) {
vTaskDelete(displayTaskHandle);
displayTaskHandle = nullptr;
}
vSemaphoreDelete(renderingMutex);
renderingMutex = nullptr;
}
void SettingsActivity::loop() {
// Handle actions with early return
if (inputManager.wasPressed(InputManager::BTN_CONFIRM)) {
toggleCurrentSetting();
updateRequired = true;
return;
}
if (inputManager.wasPressed(InputManager::BTN_BACK)) {
SETTINGS.saveToFile();
onGoHome();
return;
}
// Handle navigation
if (inputManager.wasPressed(InputManager::BTN_UP) || inputManager.wasPressed(InputManager::BTN_LEFT)) {
// Move selection up (with wrap-around)
selectedSettingIndex = (selectedSettingIndex > 0) ? (selectedSettingIndex - 1) : (settingsCount - 1);
updateRequired = true;
} else if (inputManager.wasPressed(InputManager::BTN_DOWN) || inputManager.wasPressed(InputManager::BTN_RIGHT)) {
// Move selection down (with wrap-around)
selectedSettingIndex = (selectedSettingIndex < settingsCount - 1) ? (selectedSettingIndex + 1) : 0;
updateRequired = true;
}
}
void SettingsActivity::toggleCurrentSetting() {
// Validate index
if (selectedSettingIndex < 0 || selectedSettingIndex >= settingsCount) {
return;
}
// Toggle the boolean value using the member pointer
bool currentValue = SETTINGS.*(settingsList[selectedSettingIndex].valuePtr);
SETTINGS.*(settingsList[selectedSettingIndex].valuePtr) = !currentValue;
// Save settings when they change
SETTINGS.saveToFile();
}
void SettingsActivity::displayTaskLoop() {
while (true) {
if (updateRequired) {
updateRequired = false;
xSemaphoreTake(renderingMutex, portMAX_DELAY);
render();
xSemaphoreGive(renderingMutex);
}
vTaskDelay(10 / portTICK_PERIOD_MS);
}
}
void SettingsActivity::render() const {
renderer.clearScreen();
const auto pageWidth = GfxRenderer::getScreenWidth();
const auto pageHeight = GfxRenderer::getScreenHeight();
// Draw header
renderer.drawCenteredText(READER_FONT_ID, 10, "Settings", true, BOLD);
// We always have at least one setting
// Draw all settings
for (int i = 0; i < settingsCount; i++) {
const int settingY = 60 + i * 30; // 30 pixels between settings
// Draw selection indicator for the selected setting
if (i == selectedSettingIndex) {
renderer.drawText(UI_FONT_ID, 5, settingY, ">");
}
// Draw setting name and value
renderer.drawText(UI_FONT_ID, 20, settingY, settingsList[i].name);
bool value = SETTINGS.*(settingsList[i].valuePtr);
renderer.drawText(UI_FONT_ID, pageWidth - 80, settingY, value ? "ON" : "OFF");
}
// Draw help text
renderer.drawText(SMALL_FONT_ID, 20, pageHeight - 30, "Press OK to toggle, BACK to save & exit");
// Always use standard refresh for settings screen
renderer.displayBuffer();
}