c71e249a4e
First substantive commit: the entire Sprinter C compiler tree on top of
the bare README+gitignore initial commit.
What's in here:
bin/sprinter-cc — driver script invoking SDCC + linker + mkexe
libc/ — Sprinter-specific libc layer over ESTEX/BIOS
(conio, gfx, io, mem, stdio + headers)
runtime/ — crt0 variants (default/small/banked/minimal)
+ heap + bank trampolines
toolchain/ — mkexe (SprintEXE packer, C + tests)
examples/ — 30 demo programs (gfx, file I/O, env, time, …)
lib/Makefile — builds the libc archive (sprinter.lib)
docs/ — converted Sprinter manuals + asm reference samples
third_party/ — solid-c reference compiler dump + sdcc setup script
release_docs/ — packaging / release notes
gitignore overhaul:
• Drop dangerous blanket patterns: *.asm (would hide docs/samples/*.asm)
and *.exe (case-insensitive match was hiding third_party/solid-c/*.EXE
on macOS APFS). Replaced with examples/*/*.{asm,exe,…} and lib/*.lib.
• Restore tracking of toolchain/mkexe/tests/{one,big}.bin — those are
INPUT fixtures, not build outputs.
• Collapse the duplicated SDCC/C/Sdcc sections into one section per
concern (build outputs / vendored / OS-junk).
• Add .sprinter-cc-*/, build/ (catches lib/build/ too), .claude/.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
62 lines
1.9 KiB
Markdown
62 lines
1.9 KiB
Markdown
# Getting started
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## What's in the tarball
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After extracting `sprinter-c-v1.0-<host>.tar.gz` you've got:
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* **`bin/sprinter-cc`** — the C → SprintEXE driver (a bash script).
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* **`third_party/sdcc/`** — vendored SDCC 4.5 used for the C → Z80 step.
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* **`libc/include/`** — headers your programs include.
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* **`lib/sprinter.lib`** — the Sprinter target libc (prebuilt; rebuilt by `make` if you modify libc sources).
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* **`runtime/`** — crt0 variants and runtime helpers (assembled per-build).
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* **`toolchain/mkexe/`** — host utility that packs SDCC's `.ihx` into a SprintEXE.
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* **`examples/`** — 27 ready-to-build programs.
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* **`docs/{en,ru}/`** — this documentation.
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## First build
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```sh
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cd sprinter-c-v1.0-<host>
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make all # rebuild lib + every example (~30 s)
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```
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If `make` complains about a missing SDCC binary, fetch it once:
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```sh
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make sdcc # downloads SDCC 4.5 if not vendored
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```
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## Build your own program
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```sh
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cat > hello.c <<EOF
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#include <stdio.h>
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int main(void) {
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puts("Hello, Sprinter!");
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return 0;
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}
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EOF
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bin/sprinter-cc -o hello.exe hello.c
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```
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`hello.exe` is now a valid SprintEXE you can run on Sprinter / MAME / any
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ESTEX DSS shell.
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## Running on hardware or in an emulator
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The release does **not** include the MAME emulator or the Sprinter ROM /
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DSS / HDD images — those are large and have their own licensing. To test:
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* **MAME:** install MAME 0.283+ separately, obtain Sprinter Sp2000 images from
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Peters Plus, mount a FAT12 floppy with your `.exe` files as `-flop1`.
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* **Real Sprinter:** copy `.exe` to a floppy or HDD partition that DSS can
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see, then `RUN HELLO` from the shell.
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## Next steps
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* Read `sprinter_cc.md` for compiler flags.
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* Read `memory_modes.md` when you start needing more than 14 KB of code.
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* Browse `examples/` — every file is a working program with comments.
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* See `headers.md` for the public API surface.
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