c71e249a4e
First substantive commit: the entire Sprinter C compiler tree on top of
the bare README+gitignore initial commit.
What's in here:
bin/sprinter-cc — driver script invoking SDCC + linker + mkexe
libc/ — Sprinter-specific libc layer over ESTEX/BIOS
(conio, gfx, io, mem, stdio + headers)
runtime/ — crt0 variants (default/small/banked/minimal)
+ heap + bank trampolines
toolchain/ — mkexe (SprintEXE packer, C + tests)
examples/ — 30 demo programs (gfx, file I/O, env, time, …)
lib/Makefile — builds the libc archive (sprinter.lib)
docs/ — converted Sprinter manuals + asm reference samples
third_party/ — solid-c reference compiler dump + sdcc setup script
release_docs/ — packaging / release notes
gitignore overhaul:
• Drop dangerous blanket patterns: *.asm (would hide docs/samples/*.asm)
and *.exe (case-insensitive match was hiding third_party/solid-c/*.EXE
on macOS APFS). Replaced with examples/*/*.{asm,exe,…} and lib/*.lib.
• Restore tracking of toolchain/mkexe/tests/{one,big}.bin — those are
INPUT fixtures, not build outputs.
• Collapse the duplicated SDCC/C/Sdcc sections into one section per
concern (build outputs / vendored / OS-junk).
• Add .sprinter-cc-*/, build/ (catches lib/build/ too), .claude/.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
83 lines
2.5 KiB
Markdown
83 lines
2.5 KiB
Markdown
# `sprinter-cc` — compiler driver
|
|
|
|
One-line entrypoint to the entire toolchain. Takes `.c` files plus options
|
|
and emits a SprintEXE.
|
|
|
|
## Synopsis
|
|
|
|
```
|
|
sprinter-cc -o OUT.exe SRC.c [more.c ...] [options]
|
|
```
|
|
|
|
## Options
|
|
|
|
### Memory layout
|
|
|
|
| Flag | Description |
|
|
|---|---|
|
|
| `--memory MODE` | `tiny` (default), `small`, `big`, `huge`, `manual`. See `memory_modes.md`. |
|
|
| `--memory-manual SPEC` | For `--memory manual`: comma-separated `KEY=VAL` list, e.g. `CODE=W2,DATA=W2,BANKED=W3`. |
|
|
| `--stack-size N` | Bytes reserved for the stack. Default ≈ 1278. Larger value reduces the heap. |
|
|
|
|
### Code organisation
|
|
|
|
| Flag | Description |
|
|
|---|---|
|
|
| `--bank N=FILE.c` | Compile FILE.c into bank N (1..15). Repeatable. Functions in banked files need the `__banked` qualifier. |
|
|
| `--crt0=TYPE` | Override startup file: `default` / `minimal` / `banked` / `small`. Normally chosen automatically by the memory mode. |
|
|
|
|
### Diagnostics
|
|
|
|
| Flag | Description |
|
|
|---|---|
|
|
| `--debug` | Prepends `DEBUG_RT = 1` to crt0 and passes `-DDEBUG_RT` to SDCC. Exposes runtime introspection symbols like `_w2_self_allocated`. |
|
|
| `-v` | Verbose — echo every sub-command. |
|
|
| `-h` / `--help` | Built-in help. |
|
|
|
|
### Passthrough
|
|
|
|
| Flag | Description |
|
|
|---|---|
|
|
| `-I PATH` | Extra include path. |
|
|
| `-Wl FLAG` | Pass FLAG to the linker. |
|
|
| `--mkexe FLAG` | Pass FLAG to mkexe (e.g. `--mkexe -p --mkexe 0` for zero-padded banks). |
|
|
| `-L 0xADDR` | Override load address. |
|
|
| `-E 0xADDR` | Override entry address. |
|
|
| `-S 0xADDR` | Override initial stack address. Default `0xBFFE`. |
|
|
|
|
## Examples
|
|
|
|
Smallest possible build:
|
|
```sh
|
|
sprinter-cc -o hello.exe hello.c
|
|
```
|
|
|
|
Larger program (doesn't fit in 14 KB):
|
|
```sh
|
|
sprinter-cc --memory small -o big.exe big.c
|
|
```
|
|
|
|
Multi-bank game:
|
|
```sh
|
|
sprinter-cc --memory huge -o game.exe \
|
|
main.c --bank 1=engine.c --bank 2=ai.c --bank 3=audio.c
|
|
```
|
|
|
|
Custom stack size:
|
|
```sh
|
|
sprinter-cc --stack-size 4096 -o app.exe app.c
|
|
```
|
|
|
|
## Under the hood
|
|
|
|
1. Picks crt0 based on `--memory` (and `--bank` presence).
|
|
2. Assembles crt0 (with optional `DEBUG_RT` / `BANK_W1` prepended).
|
|
3. Assembles `heap_top.s` (custom value if `--stack-size`).
|
|
4. Compiles every source `.c` to `.rel` via SDCC.
|
|
5. Compiles bank sources with `--codeseg/--constseg/--dataseg BANK_n`.
|
|
6. Compiles `runtime/bank.s` trampoline (if banks are used).
|
|
7. Links everything to `.ihx`, runs `check_banks.py` to enforce 16 KB bank limits.
|
|
8. Calls `toolchain/mkexe/mkexe` to wrap the `.ihx` as SprintEXE.
|
|
|
|
Per-build artefacts go in `.sprinter-cc-<basename>/` next to the output.
|