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https://github.com/daveallie/crosspoint-reader.git
synced 2025-12-16 22:27:42 +03:00
Build and use 1-bit font, saves a good amount of space
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@ -6,13 +6,13 @@
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/// Font data stored PER GLYPH
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typedef struct {
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uint8_t width; ///< Bitmap dimensions in pixels
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uint8_t height; ///< Bitmap dimensions in pixels
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uint8_t advanceX; ///< Distance to advance cursor (x axis)
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int16_t left; ///< X dist from cursor pos to UL corner
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int16_t top; ///< Y dist from cursor pos to UL corner
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uint16_t compressedSize; ///< Size of the zlib-compressed font data.
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uint32_t dataOffset; ///< Pointer into EpdFont->bitmap
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uint8_t width; ///< Bitmap dimensions in pixels
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uint8_t height; ///< Bitmap dimensions in pixels
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uint8_t advanceX; ///< Distance to advance cursor (x axis)
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int16_t left; ///< X dist from cursor pos to UL corner
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int16_t top; ///< Y dist from cursor pos to UL corner
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uint16_t dataLength; ///< Size of the font data.
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uint32_t dataOffset; ///< Pointer into EpdFont->bitmap
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} EpdGlyph;
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/// Glyph interval structure
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@ -28,7 +28,6 @@ typedef struct {
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const EpdGlyph* glyph; ///< Glyph array
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const EpdUnicodeInterval* intervals; ///< Valid unicode intervals for this font
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uint32_t intervalCount; ///< Number of unicode intervals.
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bool compressed; ///< Does this font use compressed glyph bitmaps?
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uint8_t advanceY; ///< Newline distance (y axis)
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int ascender; ///< Maximal height of a glyph above the base line
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int descender; ///< Maximal height of a glyph below the base line
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@ -7,20 +7,18 @@ import math
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import argparse
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from collections import namedtuple
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# From: https://github.com/vroland/epdiy
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# Originally from https://github.com/vroland/epdiy
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parser = argparse.ArgumentParser(description="Generate a header file from a font to be used with epdiy.")
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parser.add_argument("name", action="store", help="name of the font.")
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parser.add_argument("size", type=int, help="font size to use.")
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parser.add_argument("fontstack", action="store", nargs='+', help="list of font files, ordered by descending priority.")
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parser.add_argument("--compress", dest="compress", action="store_true", help="compress glyph bitmaps.")
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parser.add_argument("--additional-intervals", dest="additional_intervals", action="append", help="Additional code point intervals to export as min,max. This argument can be repeated.")
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args = parser.parse_args()
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GlyphProps = namedtuple("GlyphProps", ["width", "height", "advance_x", "left", "top", "compressed_size", "data_offset", "code_point"])
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GlyphProps = namedtuple("GlyphProps", ["width", "height", "advance_x", "left", "top", "data_length", "data_offset", "code_point"])
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font_stack = [freetype.Face(f) for f in args.fontstack]
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compress = args.compress
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size = args.size
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font_name = args.name
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@ -148,19 +146,18 @@ for i_start, i_end in unvalidated_intervals:
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intervals.append((start, i_end))
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for face in font_stack:
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# shift by 6 bytes, because sizes are given as 6-bit fractions
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# the display has about 150 dpi.
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face.set_char_size(size << 6, size << 6, 150, 150)
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total_size = 0
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total_packed = 0
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all_glyphs = []
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for i_start, i_end in intervals:
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for code_point in range(i_start, i_end + 1):
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face = load_glyph(code_point)
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bitmap = face.glyph.bitmap
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pixels = []
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# Build out 4-bit greyscale bitmap
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pixels4g = []
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px = 0
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for i, v in enumerate(bitmap.buffer):
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y = i / bitmap.width
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@ -169,31 +166,49 @@ for i_start, i_end in intervals:
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px = (v >> 4)
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else:
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px = px | (v & 0xF0)
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pixels.append(px);
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pixels4g.append(px);
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px = 0
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# eol
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if x == bitmap.width - 1 and bitmap.width % 2 > 0:
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pixels.append(px)
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pixels4g.append(px)
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px = 0
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packed = bytes(pixels);
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total_packed += len(packed)
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compressed = packed
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if compress:
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compressed = zlib.compress(packed)
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# Downsample to 1-bit bitmap - treat any non-zero as black
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pixelsbw = []
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px = 0
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pitch = (bitmap.width // 2) + (bitmap.width % 2)
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for localY in range(bitmap.rows):
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for xx in range(bitmap.width):
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px = px << 1
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bm = pixels4g[localY * pitch + (xx // 2)]
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if (xx & 1) == 0:
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if bm & 0xF > 0:
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px += 1
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else:
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if bm & 0xF0 > 0:
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px += 1
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if (localY * bitmap.width + xx) % 8 == 7:
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pixelsbw.append(px)
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px = 0
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if (bitmap.width * bitmap.rows) % 8 != 0:
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pixelsbw.append(px)
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# Build output data
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packed = bytes(pixelsbw)
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glyph = GlyphProps(
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width = bitmap.width,
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height = bitmap.rows,
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advance_x = norm_floor(face.glyph.advance.x),
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left = face.glyph.bitmap_left,
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top = face.glyph.bitmap_top,
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compressed_size = len(compressed),
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data_length = len(packed),
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data_offset = total_size,
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code_point = code_point,
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)
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total_size += len(compressed)
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all_glyphs.append((glyph, compressed))
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total_size += len(packed)
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all_glyphs.append((glyph, packed))
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# pipe seems to be a good heuristic for the "real" descender
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face = load_glyph(ord('|'))
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@ -201,11 +216,11 @@ face = load_glyph(ord('|'))
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glyph_data = []
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glyph_props = []
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for index, glyph in enumerate(all_glyphs):
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props, compressed = glyph
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glyph_data.extend([b for b in compressed])
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props, packed = glyph
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glyph_data.extend([b for b in packed])
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glyph_props.append(props)
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print(f"/**\n * generated by fontconvert.py\n * name: {font_name}\n * size: {size}\n * compressed: {compress}\n */")
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print(f"/**\n * generated by fontconvert.py\n * name: {font_name}\n * size: {size}\n */")
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print("#pragma once")
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print("#include \"EpdFontData.h\"\n")
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print(f"static const uint8_t {font_name}Bitmaps[{len(glyph_data)}] = {{")
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@ -230,7 +245,6 @@ print(f" {font_name}Bitmaps,")
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print(f" {font_name}Glyphs,")
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print(f" {font_name}Intervals,")
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print(f" {len(intervals)},")
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print(f" {1 if compress else 0},")
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print(f" {norm_ceil(face.size.height)},")
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print(f" {norm_ceil(face.size.ascender)},")
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print(f" {norm_floor(face.size.descender)},")
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@ -2,13 +2,10 @@
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#include <EpdFontFamily.h>
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#include <HardwareSerial.h>
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#include <Utf8.h>
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#include <miniz.h>
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inline int min(const int a, const int b) { return a < b ? a : b; }
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inline int max(const int a, const int b) { return a > b ? a : b; }
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static tinfl_decompressor decomp;
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template <typename Renderable>
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class EpdFontRenderer {
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Renderable& renderer;
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@ -22,22 +19,6 @@ class EpdFontRenderer {
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void renderString(const char* string, int* x, int* y, uint16_t color, EpdFontStyle style = REGULAR);
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};
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inline int uncompress(uint8_t* dest, size_t uncompressedSize, const uint8_t* source, size_t sourceSize) {
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if (uncompressedSize == 0 || dest == nullptr || sourceSize == 0 || source == nullptr) {
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return -1;
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}
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tinfl_init(&decomp);
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// we know everything will fit into the buffer.
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const tinfl_status decomp_status =
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tinfl_decompress(&decomp, source, &sourceSize, dest, dest, &uncompressedSize,
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TINFL_FLAG_PARSE_ZLIB_HEADER | TINFL_FLAG_USING_NON_WRAPPING_OUTPUT_BUF);
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if (decomp_status != TINFL_STATUS_DONE) {
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return decomp_status;
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}
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return 0;
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}
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template <typename Renderable>
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void EpdFontRenderer<Renderable>::renderString(const char* string, int* x, int* y, const uint16_t color,
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const EpdFontStyle style) {
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@ -79,50 +60,24 @@ void EpdFontRenderer<Renderable>::renderChar(const uint32_t cp, int* x, const in
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const uint8_t height = glyph->height;
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const int left = glyph->left;
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const int byteWidth = width / 2 + width % 2;
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const unsigned long bitmapSize = byteWidth * height;
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const uint8_t* bitmap = nullptr;
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if (fontFamily->getData(style)->compressed) {
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auto* tmpBitmap = static_cast<uint8_t*>(malloc(bitmapSize));
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if (tmpBitmap == nullptr && bitmapSize) {
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Serial.println("Failed to allocate memory for decompression buffer");
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return;
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}
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uncompress(tmpBitmap, bitmapSize, &fontFamily->getData(style)->bitmap[offset], glyph->compressedSize);
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bitmap = tmpBitmap;
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} else {
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bitmap = &fontFamily->getData(style)->bitmap[offset];
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}
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bitmap = &fontFamily->getData(style)->bitmap[offset];
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if (bitmap != nullptr) {
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for (int localY = 0; localY < height; localY++) {
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int yy = *y - glyph->top + localY;
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const int startPos = *x + left;
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bool byteComplete = startPos % 2;
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int localX = max(0, -startPos);
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const int maxX = startPos + width;
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for (int glyphY = 0; glyphY < height; glyphY++) {
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int screenY = *y - glyph->top + glyphY;
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for (int glyphX = 0; glyphX < width; glyphX++) {
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const int pixelPosition = glyphY * width + glyphX;
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int screenX = *x + left + glyphX;
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for (int xx = startPos; xx < maxX; xx++) {
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uint8_t bm = bitmap[localY * byteWidth + localX / 2];
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if ((localX & 1) == 0) {
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bm = bm & 0xF;
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} else {
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bm = bm >> 4;
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}
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const uint8_t byte = bitmap[pixelPosition / 8];
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const uint8_t bit_index = 7 - (pixelPosition % 8);
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if (bm) {
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renderer.drawPixel(xx, yy, color);
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if ((byte >> bit_index) & 1) {
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renderer.drawPixel(screenX, screenY, color);
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}
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byteComplete = !byteComplete;
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localX++;
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}
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}
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if (fontFamily->getData(style)->compressed) {
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free(const_cast<uint8_t*>(bitmap));
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}
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}
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*x += glyph->advanceX;
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