Xteink-X4-crosspoint-reader/lib/EpdFontRenderer/EpdFontRenderer.hpp

85 lines
2.5 KiB
C++

#pragma once
#include <EpdFontFamily.h>
#include <HardwareSerial.h>
#include <Utf8.h>
inline int min(const int a, const int b) { return a < b ? a : b; }
inline int max(const int a, const int b) { return a > b ? a : b; }
template <typename Renderable>
class EpdFontRenderer {
Renderable& renderer;
void renderChar(uint32_t cp, int* x, const int* y, uint16_t color, EpdFontStyle style = REGULAR);
public:
const EpdFontFamily* fontFamily;
explicit EpdFontRenderer(const EpdFontFamily* fontFamily, Renderable& renderer)
: fontFamily(fontFamily), renderer(renderer) {}
~EpdFontRenderer() = default;
void renderString(const char* string, int* x, int* y, uint16_t color, EpdFontStyle style = REGULAR);
};
template <typename Renderable>
void EpdFontRenderer<Renderable>::renderString(const char* string, int* x, int* y, const uint16_t color,
const EpdFontStyle style) {
// cannot draw a NULL / empty string
if (string == nullptr || *string == '\0') {
return;
}
// no printable characters
if (!fontFamily->hasPrintableChars(string, style)) {
return;
}
uint32_t cp;
while ((cp = utf8NextCodepoint(reinterpret_cast<const uint8_t**>(&string)))) {
renderChar(cp, x, y, color, style);
}
*y += fontFamily->getData(style)->advanceY;
}
template <typename Renderable>
void EpdFontRenderer<Renderable>::renderChar(const uint32_t cp, int* x, const int* y, uint16_t color,
const EpdFontStyle style) {
const EpdGlyph* glyph = fontFamily->getGlyph(cp, style);
if (!glyph) {
// TODO: Replace with fallback glyph property?
glyph = fontFamily->getGlyph('?', style);
}
// no glyph?
if (!glyph) {
Serial.printf("No glyph for codepoint %d\n", cp);
return;
}
const uint32_t offset = glyph->dataOffset;
const uint8_t width = glyph->width;
const uint8_t height = glyph->height;
const int left = glyph->left;
const uint8_t* bitmap = nullptr;
bitmap = &fontFamily->getData(style)->bitmap[offset];
if (bitmap != nullptr) {
for (int glyphY = 0; glyphY < height; glyphY++) {
int screenY = *y - glyph->top + glyphY;
for (int glyphX = 0; glyphX < width; glyphX++) {
const int pixelPosition = glyphY * width + glyphX;
int screenX = *x + left + glyphX;
const uint8_t byte = bitmap[pixelPosition / 8];
const uint8_t bit_index = 7 - (pixelPosition % 8);
if ((byte >> bit_index) & 1) {
renderer.drawPixel(screenX, screenY, color);
}
}
}
}
*x += glyph->advanceX;
}