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https://github.com/daveallie/crosspoint-reader.git
synced 2026-02-04 14:47:37 +03:00
feat: border radius on bitmap
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49598aec3e
commit
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@ -882,6 +882,114 @@ void GfxRenderer::drawTransparentBitmap(const Bitmap& bitmap, const int x, const
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free(rowBytes);
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}
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void GfxRenderer::drawRoundedBitmap(const Bitmap& bitmap, const int x, const int y, const int w, const int h,
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const int radius) const {
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if (radius <= 0) {
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drawBitmap(bitmap, x, y, w, h);
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return;
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}
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float scale = 1.0f;
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bool isScaled = false;
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if (w > 0 && bitmap.getWidth() > w) {
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scale = static_cast<float>(w) / static_cast<float>(bitmap.getWidth());
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isScaled = true;
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}
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if (h > 0 && bitmap.getHeight() > h) {
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scale = std::min(scale, static_cast<float>(h) / static_cast<float>(bitmap.getHeight()));
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isScaled = true;
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}
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// Pre-calculate squared radius for containment checks
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const int r2 = radius * radius;
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// Lambda to check if a pixel is inside the rounded rect
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// We use relative coordinates (px, py) from the top-left of the destination rect
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auto isVisible = [&](int px, int py) -> bool {
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// Top-left
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if (px < radius && py < radius) {
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int dx = radius - px;
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int dy = radius - py;
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return (dx * dx + dy * dy) <= r2;
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}
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// Top-right
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if (px >= w - radius && py < radius) {
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int dx = px - (w - 1 - radius);
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int dy = radius - py;
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return (dx * dx + dy * dy) <= r2;
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}
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// Bottom-left
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if (px < radius && py >= h - radius) {
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int dx = radius - px;
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int dy = py - (h - 1 - radius);
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return (dx * dx + dy * dy) <= r2;
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}
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// Bottom-right
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if (px >= w - radius && py >= h - radius) {
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int dx = px - (w - 1 - radius);
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int dy = py - (h - 1 - radius);
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return (dx * dx + dy * dy) <= r2;
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}
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return true; // Safe center area
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};
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const int outputRowSize = (bitmap.getWidth() + 3) / 4;
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auto* outputRow = static_cast<uint8_t*>(malloc(outputRowSize));
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auto* rowBytes = static_cast<uint8_t*>(malloc(bitmap.getRowBytes()));
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if (!outputRow || !rowBytes) {
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Serial.printf("[%lu] [GFX] !! Failed to allocate BMP row buffers\n", millis());
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free(outputRow);
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free(rowBytes);
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return;
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}
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for (int bmpY = 0; bmpY < bitmap.getHeight(); bmpY++) {
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if (bitmap.readNextRow(outputRow, rowBytes) != BmpReaderError::Ok) {
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free(outputRow);
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free(rowBytes);
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return;
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}
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const int bmpYOffset = bitmap.isTopDown() ? bmpY : bitmap.getHeight() - 1 - bmpY;
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int screenY = y + (isScaled ? static_cast<int>(std::floor(bmpYOffset * scale)) : bmpYOffset);
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if (screenY >= getScreenHeight()) continue;
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if (screenY < 0) continue;
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// Relative Y for rounded check
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int relY = screenY - y;
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if (relY < 0 || relY >= h) continue;
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for (int bmpX = 0; bmpX < bitmap.getWidth(); bmpX++) {
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int screenX = x + (isScaled ? static_cast<int>(std::floor(bmpX * scale)) : bmpX);
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if (screenX >= getScreenWidth()) break;
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if (screenX < 0) continue;
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// Relative X for rounded check
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int relX = screenX - x;
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if (relX < 0 || relX >= w) continue;
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// Check mask
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if (!isVisible(relX, relY)) continue;
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const uint8_t val = outputRow[bmpX / 4] >> (6 - ((bmpX * 2) % 8)) & 0x3;
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if (renderMode == BW) {
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drawPixel(screenX, screenY, val < 2);
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} else if (renderMode == GRAYSCALE_MSB && (val == 1 || val == 2)) {
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drawPixel(screenX, screenY, false);
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} else if (renderMode == GRAYSCALE_LSB && val == 1) {
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drawPixel(screenX, screenY, false);
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}
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}
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}
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free(outputRow);
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free(rowBytes);
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}
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void GfxRenderer::fillPolygon(const int *xPoints, const int *yPoints,
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int numPoints, bool state) const {
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if (numPoints < 3)
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@ -81,6 +81,7 @@ public:
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void drawBitmap1Bit(const Bitmap &bitmap, int x, int y, int maxWidth,
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int maxHeight) const;
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void drawTransparentBitmap(const Bitmap& bitmap, int x, int y, int w, int h) const;
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void drawRoundedBitmap(const Bitmap& bitmap, int x, int y, int w, int h, int radius) const;
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void draw2BitImage(const uint8_t data[], int x, int y, int w, int h) const;
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void fillPolygon(const int *xPoints, const int *yPoints, int numPoints,
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bool state = true) const;
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@ -364,6 +364,7 @@ class BitmapElement : public UIElement {
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Expression srcExpr;
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bool scaleToFit = true;
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bool preserveAspect = true;
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int borderRadius = 0;
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public:
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BitmapElement(const std::string& id) : UIElement(id) {
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@ -386,6 +387,13 @@ class BitmapElement : public UIElement {
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invalidateCache();
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}
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void setBorderRadius(int r) {
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borderRadius = r;
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// Radius doesn't affect cache key unless we baked it in (we don't currently),
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// but we should redraw.
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markDirty();
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}
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void draw(const GfxRenderer& renderer, const ThemeContext& context) override;
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};
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@ -57,7 +57,11 @@ void BitmapElement::draw(const GfxRenderer& renderer, const ThemeContext& contex
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if (bmp.getWidth() < absW) drawX += (absW - bmp.getWidth()) / 2;
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if (bmp.getHeight() < absH) drawY += (absH - bmp.getHeight()) / 2;
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renderer.drawBitmap(bmp, drawX, drawY, absW, absH);
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if (borderRadius > 0) {
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renderer.drawRoundedBitmap(bmp, drawX, drawY, absW, absH, borderRadius);
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} else {
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renderer.drawBitmap(bmp, drawX, drawY, absW, absH);
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}
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drawSuccess = true;
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}
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file.close();
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@ -75,7 +79,11 @@ void BitmapElement::draw(const GfxRenderer& renderer, const ThemeContext& contex
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if (bmp.getWidth() < absW) drawX += (absW - bmp.getWidth()) / 2;
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if (bmp.getHeight() < absH) drawY += (absH - bmp.getHeight()) / 2;
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renderer.drawBitmap(bmp, drawX, drawY, absW, absH);
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if (borderRadius > 0) {
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renderer.drawRoundedBitmap(bmp, drawX, drawY, absW, absH, borderRadius);
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} else {
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renderer.drawBitmap(bmp, drawX, drawY, absW, absH);
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}
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drawSuccess = true;
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}
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}
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@ -125,6 +125,8 @@ void ThemeManager::applyProperties(UIElement* elem, const std::map<std::string,
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if (elemType == UIElement::ElementType::Container || elemType == UIElement::ElementType::HStack ||
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elemType == UIElement::ElementType::VStack || elemType == UIElement::ElementType::Grid) {
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static_cast<Container*>(elem)->setBorderRadius(std::stoi(val));
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} else if (elemType == UIElement::ElementType::Bitmap) {
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static_cast<BitmapElement*>(elem)->setBorderRadius(std::stoi(val));
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}
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} else if (key == "Spacing") {
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if (elemType == UIElement::ElementType::HStack) {
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