# Summary
This PR introduces a reusable Tab Bar component and combines the Recent
Books and File Browser into a unified tabbed page called "My Library"
accessible from the Home screen.
## Features
### New Tab Bar Component
A flexible, reusable tab bar component added to `ScreenComponents` that
can be used throughout the application.
### New Scroll Indicator Component
A page position indicator for lists that span multiple pages.
**Features:**
- Up/down arrow indicators
- Current page fraction display (e.g., "1/3")
- Only renders when content spans multiple pages
### My Library Activity
A new unified view combining Recent Books and File Browser into a single
tabbed page.
**Tabs:**
- **Recent** - Shows recently opened books
- **Files** - Browse SD card directory structure
**Navigation:**
- Up/Down or Left/Right: Navigate through list items
- Left/Right (when first item selected): Switch between tabs
- Confirm: Open selected book or enter directory
- Back: Go up directory (Files tab) or return home
- Long press Back: Jump to root directory (Files tab)
**UI Elements:**
- Tab bar with selection indicator
- Scroll/page indicator on right side
- Side button hints (up/down arrows)
- Dynamic bottom button labels ("BACK" in subdirectories, "HOME" at
root)
## Tab Bar Usage
The tab bar component is designed to be reusable across different
activities. Here's how to use it:
### Basic Example
```cpp
#include "ScreenComponents.h"
void MyActivity::render() const {
renderer.clearScreen();
// Define tabs with labels and selection state
std::vector<TabInfo> tabs = {
{"Tab One", currentTab == 0}, // Selected when currentTab is 0
{"Tab Two", currentTab == 1}, // Selected when currentTab is 1
{"Tab Three", currentTab == 2} // Selected when currentTab is 2
};
// Draw tab bar at Y position 15, returns height of the tab bar
int tabBarHeight = ScreenComponents::drawTabBar(renderer, 15, tabs);
// Position your content below the tab bar
int contentStartY = 15 + tabBarHeight + 10; // Add some padding
// Draw content based on selected tab
if (currentTab == 0) {
renderTabOneContent(contentStartY);
} else if (currentTab == 1) {
renderTabTwoContent(contentStartY);
} else {
renderTabThreeContent(contentStartY);
}
renderer.displayBuffer();
}
```
Video Demo: https://share.cleanshot.com/P6NBncFS
<img width="250"
src="https://github.com/user-attachments/assets/07de4418-968e-4a88-9b42-ac5f53d8a832"
/>
<img width="250"
src="https://github.com/user-attachments/assets/e40201ed-dcc8-4568-b008-cd2bf13ebb2a"
/>
<img width="250"
src="https://github.com/user-attachments/assets/73db269f-e629-4696-b8ca-0b8443451a05"
/>
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
## Summary
* **What is the goal of this PR?**
Add support for reading plain text (.txt) files, enabling users to
browse, read, and track progress in TXT documents alongside existing
EPUB and XTC formats.
* **What changes are included?**
- New Txt library for loading and parsing plain text files
- New TxtReaderActivity with streaming page rendering using 8KB chunks
to handle large files without memory issues on ESP32-C3
- Page index caching system (index.bin) for instant re-open after sleep
or app restart
- Progress bar UI during initial file indexing (matching EPUB style)
- Word wrapping with proper UTF-8 support
- Cover image support for TXT files:
- Primary: image with same filename as TXT (e.g., book.jpg for book.txt)
- Fallback: cover.bmp/jpg/jpeg in the same folder
- JPG to BMP conversion using existing converter
- Sleep screen cover mode now works with TXT files
- File browser now shows .txt files
## Additional Context
* Add any other information that might be helpful for the reviewer
* Memory constraints: The streaming approach was necessary because
ESP32-C3 only has 320KB RAM. A 700KB TXT file cannot be loaded entirely
into memory, so we read 8KB chunks and build a page offset index
instead.
* Cache invalidation: The page index cache automatically invalidates
when file size, viewport width, or lines per page changes (e.g., font
size or orientation change).
* Performance: First open requires indexing (with progress bar),
subsequent opens load from cache instantly.
* Cover image format: PNG is detected but not supported for conversion
(no PNG decoder available). Only BMP and JPG/JPEG work.
## Summary
* Update EpdFontFamily::Style to be u8 instead of u32 (saving 3 bytes
per word)
* Update layout width/height to be u16 from int
* Update page element count to be u16 from u32
* Update text block element count to be u16 from u32
* Bumped section bin version to version 8
## Summary
* Swap to updated SDCardManager which uses SdFat
* Add exFAT support
* Swap to using FsFile everywhere
* Use newly exposed `SdMan` macro to get to static instance of
SDCardManager
* Move a bunch of FsHelpers up to SDCardManager
## Summary
**What is the goal of this PR?**
Adds a setting to swap the front buttons. The default functionality are:
Back/Confirm/Left/Right. When this setting is enabled they become:
Left/Right/Back/Confirm. This makes it more comfortable to use when
holding in your right hand since your thumb can more easily rest on the
next button. The original firmware has a similar setting.
**What changes are included?**
- Add the new setting.
- Create a mapper to dynamically switch the buttons based on the
setting.
- Use mapper on the various activity screens.
- Update the button hints to reflect the swapped buttons.
## Additional Context
Full disclosure: I used Codex CLI to put this PR together, but did
review it to make sure it makes sense.
Also tested on my device:
https://share.cleanshot.com/k76891NY
## Summary
* **What is the goal of this PR?**
Add support for XTC (XTeink X4 native) ebook format, which contains
pre-rendered 480x800 1-bit bitmap pages optimized for e-ink displays.
* **What changes are included?**
- New `lib/Xtc/` library with XtcParser for reading XTC files
- XtcReaderActivity for displaying XTC pages on e-ink display
- XTC file detection in FileSelectionActivity
- Cover BMP generation from first XTC page
- Correct XTG page header structure (22 bytes) and bit polarity handling
## Additional Context
- XTC files contain pre-rendered bitmap pages with embedded status bar
(page numbers, progress %)
- XTG page header: 22 bytes (magic + dimensions + reserved fields +
bitmap size)
- Bit polarity: 0 = black, 1 = white
- No runtime text rendering needed - pages display directly on e-ink
- Faster page display compared to EPUB since no parsing/rendering
required
- Memory efficient: loads one page at a time (48KB per page)
- Tested with XTC files generated from https://x4converter.rho.sh/
- Verified correct page alignment and color rendering
- Please report any issues if you test with XTC files from other
sources.
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
## Summary
* **What is the goal of this PR?**
Add a "Continue Reading" feature to improve user experience when
returning to a previously opened book.
* **What changes are included?**
- Add dynamic "Continue: <book name>" menu item in Home screen when a
book was previously opened
- File browser now starts from the folder of the last opened book
instead of always starting from root directory
- Menu dynamically shows 3 or 4 items based on reading history:
- Without history: `Browse`, `File transfer`, `Settings`
- With history: `Continue: <book>`, `Browse`, `File transfer`,
`Settings`
## Additional Context
* This feature leverages the existing `APP_STATE.openEpubPath` which
already persists the last opened book path
* The Continue Reading menu only appears if the book file still exists
on the SD card
* Book name in the menu is truncated to 25 characters with "..." suffix
if too long
* If the last book's folder was deleted, the file browser gracefully
falls back to root directory
* No new dependencies or significant memory overhead - reuses existing
state management
## Summary
* Give activities name and log when entering and exiting them
* Clearer logs when attempting to debug, knowing where users are coming
from/going to helps
## Summary
* Unset openEpubPath on boot and set once epub fully loaded
## Additional Context
* If an epub was crashing when loading, it was possible to get the
device stuck into a loop. There was no way to get back to the home
screen as we'd always load you back into old epub
* Break this loop by clearing the stored value when we boot, still
jumping to the last open epub, but only resetting that value once the
epub has been fully loaded
## Summary
* This PR drastically reshapes the structure of the codebase, moving
from the concept of "Screens" to "Activities", restructing the files and
setting up the concept of subactivities.
* This should help with keep the main file clean and containing all
functional logic in the relevant activity.
* CrossPointState is now also a global singleton which should help with
accessing it from within activities.
## Additional Context
* This is probably going to be a bit disruptive for people with open
PRs, sorry 😞