- Add 1-bit BMP generation with Atkinson dithering for better quality thumbnails
- Replace noise dithering with error diffusion for smoother gradients
- Add fillPolygon() to GfxRenderer for proper bookmark ribbon shape
- Change bookmark from rect+triangle carve to pentagon polygon
- Fix bookmark inversion when Continue Reading card is selected
- Show selection state on first render (not just after navigation)
- Fix 1-bit BMP palette lookup in Bitmap::readRow()
- Add drawBitmap1Bit() optimized path for 1-bit BMPs
The 1-bit format eliminates gray passes on home screen for faster rendering
while Atkinson dithering maintains good image quality through error diffusion.
Display book cover image as background in the Continue Reading card on
the home screen, improving visual identification of the current book.
Key changes:
- Add thumbnail generation (thumb.bmp) for EPUB and XTC/XTCH files
- Uses same dithering/scaling algorithms as sleep screen covers
- Target size: 240x400 (half screen) for optimal Continue Reading card fit
- Add JpegToBmpConverter::jpegFileToBmpStreamWithSize() for custom target sizes
- Add GfxRenderer::copyStoredBwBuffer() and freeStoredBwBuffer() for
framebuffer caching to maintain fast navigation performance
- Add UTF-8 safe string truncation for Korean/CJK text in title/author display
- Draw white boxes behind title/author text for readability over cover image
- Increase HomeActivityTask stack size to 4096 for cover image rendering
- Add bounds checking in XTC thumbnail generation to prevent buffer overflow
## Summary
* Update EpdFontFamily::Style to be u8 instead of u32 (saving 3 bytes
per word)
* Update layout width/height to be u16 from int
* Update page element count to be u16 from u32
* Update text block element count to be u16 from u32
* Bumped section bin version to version 8
## Summary
* Swap to updated SDCardManager which uses SdFat
* Add exFAT support
* Swap to using FsFile everywhere
* Use newly exposed `SdMan` macro to get to static instance of
SDCardManager
* Move a bunch of FsHelpers up to SDCardManager
## Summary
* **What is the goal of this PR?**
Add support for XTC (XTeink X4 native) ebook format, which contains
pre-rendered 480x800 1-bit bitmap pages optimized for e-ink displays.
* **What changes are included?**
- New `lib/Xtc/` library with XtcParser for reading XTC files
- XtcReaderActivity for displaying XTC pages on e-ink display
- XTC file detection in FileSelectionActivity
- Cover BMP generation from first XTC page
- Correct XTG page header structure (22 bytes) and bit polarity handling
## Additional Context
- XTC files contain pre-rendered bitmap pages with embedded status bar
(page numbers, progress %)
- XTG page header: 22 bytes (magic + dimensions + reserved fields +
bitmap size)
- Bit polarity: 0 = black, 1 = white
- No runtime text rendering needed - pages display directly on e-ink
- Faster page display compared to EPUB since no parsing/rendering
required
- Memory efficient: loads one page at a time (48KB per page)
- Tested with XTC files generated from https://x4converter.rho.sh/
- Verified correct page alignment and color rendering
- Please report any issues if you test with XTC files from other
sources.
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
## Summary
* Use font ascender height for baseline offset
* Previously was using font height, but when rendering the font (even
from y = 0), there would be a lot of top margin
* Font would also go below the "bottom of the line" as we were using the
full font height as the baseline
## Additional Context
* This caused some text to move around, I've fixed everything I can
* Notably it moves the first line of font a little closer to the top of
the page
• What is the goal of this PR?
Implement a horizontal EPUB reading mode so books can be read in
landscape orientation (both 90° and 270°), while keeping the rest of the
UI in portrait.
• What changes are included?
◦ Rendering / Display
▪ Added an orientation model to GfxRenderer (Portrait, LandscapeNormal,
LandscapeFlipped) and made:
▪ drawPixel, drawImage, displayWindow map logical coordinates
differently depending on orientation.
▪ getScreenWidth() / getScreenHeight() return orientation‑aware logical
dimensions (480×800 in portrait, 800×480 in landscape).
◦ Settings / Configuration
▪ Extended CrossPointSettings with:
▪ landscapeReading (toggle for portrait vs. landscape EPUB reading).
▪ landscapeFlipped (toggle to flip landscape 180° so both horizontal
holding directions are supported).
▪ Updated settings serialization/deserialization to persist these fields
while remaining backward‑compatible with existing settings files.
▪ Updated SettingsActivity to expose two new toggles:
▪ “Landscape Reading”
▪ “Flip Landscape (swap top/bottom)”
◦ EPUB Reader
▪ In EpubReaderActivity:
▪ On onEnter, set GfxRenderer orientation based on the new settings
(Portrait, LandscapeNormal, or LandscapeFlipped).
▪ On onExit, reset orientation back to Portrait so Home, WiFi, Settings,
etc. continue to render as before.
▪ Adjusted renderStatusBar to position the status bar and battery
indicator relative to GfxRenderer::getScreenHeight() instead of
hard‑coded Y coordinates, so it stays correctly at the bottom in both
portrait and landscape.
◦ EPUB Caching / Layout
▪ Extended Section cache metadata (section.bin) to include the logical
screenWidth and screenHeight used when pages were generated; bumped
SECTION_FILE_VERSION.
▪ Updated loadCacheMetadata to compare:
▪ font/margins/line compression/extraParagraphSpacing and screen
dimensions; mismatches now invalidate and clear the cache.
▪ Updated persistPageDataToSD and all call sites in EpubReaderActivity
to pass the current GfxRenderer::getScreenWidth() / getScreenHeight() so
portrait and landscape caches are kept separate and correctly sized.
Additional Context
• Cache behavior / migration
◦ Existing section.bin files (old SECTION_FILE_VERSION) will be detected
as incompatible and their caches cleared and rebuilt once per chapter
when first opened after this change.
◦ Within a given orientation, caches will be reused as before. Switching
orientation (portrait ↔ landscape) will cause a one‑time re‑index of
each chapter in the new orientation.
• Scope and risks
◦ Orientation changes are scoped to the EPUB reader; the Home screen,
Settings, WiFi selection, sleep screens, and web server UI continue to
assume portrait orientation.
◦ The renderer’s orientation is a static/global setting; if future code
uses GfxRenderer outside the reader while a reader instance is active,
it should be aware that orientation is no longer implicitly fixed.
◦ All drawing primitives now go through orientation‑aware coordinate
transforms; any code that previously relied on edge‑case behavior or
out‑of‑bounds writes might surface as logged “Outside range” warnings
instead.
• Testing suggestions / areas to focus on
◦ Verify in hardware:
▪ Portrait mode still renders correctly (boot, home, settings, WiFi,
reader).
▪ Landscape reading in both directions:
▪ Landscape Reading = ON, Flip Landscape = OFF.
▪ Landscape Reading = ON, Flip Landscape = ON.
▪ Status bar (page X/Y, % progress, battery icon) is fully visible and
aligned at the bottom in all three combinations.
◦ Open the same book:
▪ In portrait first, then switch to landscape and reopen it.
▪ Confirm that:
▪ Old portrait caches are rebuilt once for landscape (you should see the
“Indexing…” page).
▪ Progress save/restore still works (resume opens to the correct page in
the current orientation).
◦ Ensure grayscale rendering (the secondary pass in
EpubReaderActivity::renderContents) still looks correct in both
orientations.
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
## Summary
* **What is the goal of this PR?**
Replace simple threshold-based grayscale quantization with ordered
dithering using a 4x4 Bayer matrix. This eliminates color banding
artifacts and produces smoother gradients on e-ink display.
* **What changes are included?**
- Add 4x4 Bayer dithering matrix for 16-level threshold patterns
- Modify `grayscaleTo2Bit()` function to accept pixel coordinates and
apply position-based dithering
- Replace simple `grayscale >> 6` threshold with ordered dithering
algorithm that produces smoother gradients
## Additional Context
* Bayer matrix approach: The 4x4 Bayer matrix creates a repeating
pattern that distributes quantization error spatially, effectively
simulating 16 levels of gray using only 4 actual color levels (black,
dark gray, light gray, white).
* Cache invalidation: Existing cached `cover.bmp` files will need to be
deleted to see the improved rendering, as the converter only runs when
the cache is missing.
## Summary
This creates a `renderer.drawButtonHints` to make all of the "hints"
over buttons to match the home screen.
## Additional Context
* Add any other information that might be helpful for the reviewer
(e.g., performance implications, potential risks, specific areas to
focus on).
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
## Problem
`drawBmp()` allocates two row buffers via `malloc()` but doesn't check
if allocations succeed. On low memory, this causes a crash when the NULL
pointers are dereferenced.
## Fix
Add NULL check after both `malloc()` calls. If either fails, log error
and return early.
Changed `lib/GfxRenderer/GfxRenderer.cpp`.
## Test
- Defensive addition only - no logic changes
- Manual device testing appreciated
## Problem
`invertScreen()`, `storeBwBuffer()`, and `restoreBwBuffer()` dereference
`frameBuffer` without NULL validation. If the display isn't initialized,
these functions will crash.
## Fix
Add NULL checks before using `frameBuffer` in all three functions.
Follows the existing pattern from `drawPixel()` (line 11) which already
validates the pointer.
Changed `lib/GfxRenderer/GfxRenderer.cpp`.
## Test
- Follows existing validated pattern from `drawPixel()`
- No logic changes - only adds early return on NULL
- Manual device testing appreciated
## Summary
* Builds on top of
https://github.com/daveallie/crosspoint-reader/pull/16 - adresses
https://github.com/daveallie/crosspoint-reader/discussions/14
* This PR adds the ability for the user to supply a custom `sleep.bmp`
image at the root of the SD card that will be shown instead of the
default sleep screen if present.
* Supports:
* Different BPPs:
* 1bit
* 2bit
* 8bit
* 24bit
* 32bit (with alpha-channel ignored)
* Grayscale rendering
---------
Co-authored-by: Sam Davis <sam@sjd.co>
## Summary
- When allocating the `bwBuffer` required to restore the RED RAM in the
EPD, we were previously allocating the whole frame buffer in one
contiguous memory chunk (48kB)
- Depending on the state of memory fragmentation at the time of this
call, it may not be possible to allocate all that memory
- Instead, we now allocate 6 blocks of 8kB instead of the full 48kB,
this should mean the display updates are more resilient to different
memory conditions
## Additional Context