Xteink-X4-crosspoint-reader/src/ScreenComponents.cpp
Dave Allie e2cba5be83
Show battery percentage on home screen (#167)
## Summary

* Show battery percentage on home screen
  * Moved battery rendering logic into shared ScreenComponents class
* As discussed
https://github.com/daveallie/crosspoint-reader/discussions/155
2025-12-30 23:41:47 +11:00

42 lines
1.6 KiB
C++

#include "ScreenComponents.h"
#include <GfxRenderer.h>
#include <string>
#include "Battery.h"
#include "fontIds.h"
void ScreenComponents::drawBattery(const GfxRenderer& renderer, const int left, const int top) {
// Left aligned battery icon and percentage
const uint16_t percentage = battery.readPercentage();
const auto percentageText = std::to_string(percentage) + "%";
renderer.drawText(SMALL_FONT_ID, left + 20, top, percentageText.c_str());
// 1 column on left, 2 columns on right, 5 columns of battery body
constexpr int batteryWidth = 15;
constexpr int batteryHeight = 10;
const int x = left;
const int y = top + 7;
// Top line
renderer.drawLine(x, y, x + batteryWidth - 4, y);
// Bottom line
renderer.drawLine(x, y + batteryHeight - 1, x + batteryWidth - 4, y + batteryHeight - 1);
// Left line
renderer.drawLine(x, y, x, y + batteryHeight - 1);
// Battery end
renderer.drawLine(x + batteryWidth - 4, y, x + batteryWidth - 4, y + batteryHeight - 1);
renderer.drawLine(x + batteryWidth - 3, y + 2, x + batteryWidth - 1, y + 2);
renderer.drawLine(x + batteryWidth - 3, y + batteryHeight - 3, x + batteryWidth - 1, y + batteryHeight - 3);
renderer.drawLine(x + batteryWidth - 1, y + 2, x + batteryWidth - 1, y + batteryHeight - 3);
// The +1 is to round up, so that we always fill at least one pixel
int filledWidth = percentage * (batteryWidth - 5) / 100 + 1;
if (filledWidth > batteryWidth - 5) {
filledWidth = batteryWidth - 5; // Ensure we don't overflow
}
renderer.fillRect(x + 1, y + 1, filledWidth, batteryHeight - 2);
}