Xteink-X4-crosspoint-reader/lib/GfxRenderer/GfxRenderer.cpp
2026-01-29 13:11:31 +01:00

1696 lines
54 KiB
C++

#include "GfxRenderer.h"
#include <Utf8.h>
#include <algorithm>
void GfxRenderer::insertFont(const int fontId, EpdFontFamily font) {
fontMap.insert({fontId, font});
}
void GfxRenderer::rotateCoordinates(const int x, const int y, int *rotatedX,
int *rotatedY) const {
switch (orientation) {
case Portrait: {
// Logical portrait (480x800) → panel (800x480)
// Rotation: 90 degrees clockwise
*rotatedX = y;
*rotatedY = HalDisplay::DISPLAY_HEIGHT - 1 - x;
break;
}
case LandscapeClockwise: {
// Logical landscape (800x480) rotated 180 degrees (swap top/bottom and left/right)
*rotatedX = HalDisplay::DISPLAY_WIDTH - 1 - x;
*rotatedY = HalDisplay::DISPLAY_HEIGHT - 1 - y;
break;
}
case PortraitInverted: {
// Logical portrait (480x800) → panel (800x480)
// Rotation: 90 degrees counter-clockwise
*rotatedX = HalDisplay::DISPLAY_WIDTH - 1 - y;
*rotatedY = x;
break;
}
case LandscapeCounterClockwise: {
// Logical landscape (800x480) aligned with panel orientation
*rotatedX = x;
*rotatedY = y;
break;
}
}
}
void GfxRenderer::drawPixel(const int x, const int y, const bool state) const {
uint8_t* frameBuffer = display.getFrameBuffer();
// Early return if no framebuffer is set
if (!frameBuffer) {
Serial.printf("[%lu] [GFX] !! No framebuffer\n", millis());
return;
}
int rotatedX = 0;
int rotatedY = 0;
rotateCoordinates(x, y, &rotatedX, &rotatedY);
// Bounds checking against physical panel dimensions
if (rotatedX < 0 || rotatedX >= HalDisplay::DISPLAY_WIDTH || rotatedY < 0 || rotatedY >= HalDisplay::DISPLAY_HEIGHT) {
Serial.printf("[%lu] [GFX] !! Outside range (%d, %d) -> (%d, %d)\n", millis(), x, y, rotatedX, rotatedY);
return;
}
// Calculate byte position and bit position
const uint16_t byteIndex = rotatedY * HalDisplay::DISPLAY_WIDTH_BYTES + (rotatedX / 8);
const uint8_t bitPosition = 7 - (rotatedX % 8); // MSB first
if (state) {
frameBuffer[byteIndex] &= ~(1 << bitPosition); // Clear bit
} else {
frameBuffer[byteIndex] |= 1 << bitPosition; // Set bit
}
}
bool GfxRenderer::readPixel(const int x, const int y) const {
uint8_t *frameBuffer = display.getFrameBuffer();
if (!frameBuffer) {
return false;
}
int rotatedX = 0;
int rotatedY = 0;
rotateCoordinates(x, y, &rotatedX, &rotatedY);
// Bounds checking against physical panel dimensions
if (rotatedX < 0 || rotatedX >= HalDisplay::DISPLAY_WIDTH ||
rotatedY < 0 || rotatedY >= HalDisplay::DISPLAY_HEIGHT) {
return false;
}
const uint16_t byteIndex =
rotatedY * HalDisplay::DISPLAY_WIDTH_BYTES + (rotatedX / 8);
const uint8_t bitPosition = 7 - (rotatedX % 8);
// Bit cleared = black, bit set = white
return !(frameBuffer[byteIndex] & (1 << bitPosition));
}
int GfxRenderer::getTextWidth(const int fontId, const char *text,
const EpdFontFamily::Style style) const {
if (fontMap.count(fontId) == 0) {
Serial.printf("[%lu] [GFX] Font %d not found\n", millis(), fontId);
return 0;
}
int w = 0, h = 0;
fontMap.at(fontId).getTextDimensions(text, &w, &h, style);
return w;
}
void GfxRenderer::drawCenteredText(const int fontId, const int y,
const char *text, const bool black,
const EpdFontFamily::Style style) const {
const int x = (getScreenWidth() - getTextWidth(fontId, text, style)) / 2;
drawText(fontId, x, y, text, black, style);
}
void GfxRenderer::drawText(const int fontId, const int x, const int y,
const char *text, const bool black,
const EpdFontFamily::Style style) const {
const int yPos = y + getFontAscenderSize(fontId);
int xpos = x;
// cannot draw a NULL / empty string
if (text == nullptr || *text == '\0') {
return;
}
if (fontMap.count(fontId) == 0) {
Serial.printf("[%lu] [GFX] Font %d not found\n", millis(), fontId);
return;
}
const auto font = fontMap.at(fontId);
// no printable characters
if (!font.hasPrintableChars(text, style)) {
return;
}
uint32_t cp;
while ((cp = utf8NextCodepoint(reinterpret_cast<const uint8_t **>(&text)))) {
renderChar(font, cp, &xpos, &yPos, black, style);
}
}
void GfxRenderer::drawLine(int x1, int y1, int x2, int y2,
const bool state) const {
// Bresenham's line algorithm
int dx = abs(x2 - x1);
int dy = abs(y2 - y1);
int sx = (x1 < x2) ? 1 : -1;
int sy = (y1 < y2) ? 1 : -1;
int err = dx - dy;
while (true) {
drawPixel(x1, y1, state);
if (x1 == x2 && y1 == y2) break;
int e2 = 2 * err;
if (e2 > -dy) {
err -= dy;
x1 += sx;
}
if (e2 < dx) {
err += dx;
y1 += sy;
}
}
}
void GfxRenderer::drawRect(const int x, const int y, const int width,
const int height, const bool state) const {
drawLine(x, y, x + width - 1, y, state);
drawLine(x + width - 1, y, x + width - 1, y + height - 1, state);
drawLine(x + width - 1, y + height - 1, x, y + height - 1, state);
drawLine(x, y, x, y + height - 1, state);
}
void GfxRenderer::fillRect(const int x, const int y, const int width,
const int height, const bool state) const {
uint8_t *frameBuffer = display.getFrameBuffer();
if (!frameBuffer) {
return;
}
const int screenWidth = getScreenWidth();
const int screenHeight = getScreenHeight();
// Clip to screen bounds
const int x1 = std::max(0, x);
const int y1 = std::max(0, y);
const int x2 = std::min(screenWidth - 1, x + width - 1);
const int y2 = std::min(screenHeight - 1, y + height - 1);
if (x1 > x2 || y1 > y2)
return;
// Optimized path for Portrait mode (most common)
if (orientation == Portrait) {
for (int sy = y1; sy <= y2; sy++) {
// In Portrait: logical (x, y) -> physical (y, DISPLAY_HEIGHT - 1 - x)
const int physX = sy;
const uint8_t physXByte = physX / 8;
const uint8_t physXBit = 7 - (physX % 8);
const uint8_t mask = 1 << physXBit;
for (int sx = x1; sx <= x2; sx++) {
const int physY = HalDisplay::DISPLAY_HEIGHT - 1 - sx;
const uint16_t byteIndex =
physY * HalDisplay::DISPLAY_WIDTH_BYTES + physXByte;
if (state) {
frameBuffer[byteIndex] &= ~mask; // Black
} else {
frameBuffer[byteIndex] |= mask; // White
}
}
}
return;
}
// Optimized path for PortraitInverted
if (orientation == PortraitInverted) {
for (int sy = y1; sy <= y2; sy++) {
const int physX = HalDisplay::DISPLAY_WIDTH - 1 - sy;
const uint8_t physXByte = physX / 8;
const uint8_t physXBit = 7 - (physX % 8);
const uint8_t mask = 1 << physXBit;
for (int sx = x1; sx <= x2; sx++) {
const int physY = sx;
const uint16_t byteIndex =
physY * HalDisplay::DISPLAY_WIDTH_BYTES + physXByte;
if (state) {
frameBuffer[byteIndex] &= ~mask;
} else {
frameBuffer[byteIndex] |= mask;
}
}
}
return;
}
// Optimized horizontal line fill for Landscape modes
if (orientation == LandscapeCounterClockwise) {
for (int sy = y1; sy <= y2; sy++) {
const int physY = sy;
const uint16_t rowOffset = physY * HalDisplay::DISPLAY_WIDTH_BYTES;
// Fill full bytes where possible
const int physX1 = x1;
const int physX2 = x2;
const int byteStart = physX1 / 8;
const int byteEnd = physX2 / 8;
for (int bx = byteStart; bx <= byteEnd; bx++) {
uint8_t mask = 0xFF;
// Mask out bits before start on first byte
if (bx == byteStart) {
const int startBit = physX1 % 8;
mask &= (0xFF >> startBit);
}
// Mask out bits after end on last byte
if (bx == byteEnd) {
const int endBit = physX2 % 8;
mask &= (0xFF << (7 - endBit));
}
if (state) {
frameBuffer[rowOffset + bx] &= ~mask;
} else {
frameBuffer[rowOffset + bx] |= mask;
}
}
}
return;
}
// Fallback for LandscapeClockwise and any other cases
for (int fillY = y1; fillY <= y2; fillY++) {
drawLine(x1, fillY, x2, fillY, state);
}
}
void GfxRenderer::fillRectDithered(const int x, const int y, const int width,
const int height, const uint8_t grayLevel) const {
// Simulate grayscale using dithering patterns
// 0x00 = black, 0xFF = white, values in between = dithered
if (grayLevel == 0x00) {
fillRect(x, y, width, height, true); // Solid black
return;
}
if (grayLevel >= 0xF0) {
fillRect(x, y, width, height, false); // Solid white
return;
}
// Use ordered dithering (Bayer matrix 2x2)
const int screenWidth = getScreenWidth();
const int screenHeight = getScreenHeight();
const int x1 = std::max(0, x);
const int y1 = std::max(0, y);
const int x2 = std::min(screenWidth - 1, x + width - 1);
const int y2 = std::min(screenHeight - 1, y + height - 1);
if (x1 > x2 || y1 > y2) return;
int threshold = (grayLevel * 4) / 255;
for (int sy = y1; sy <= y2; sy++) {
for (int sx = x1; sx <= x2; sx++) {
int bayerValue;
int px = sx % 2;
int py = sy % 2;
if (px == 0 && py == 0) bayerValue = 0;
else if (px == 1 && py == 0) bayerValue = 2;
else if (px == 0 && py == 1) bayerValue = 3;
else bayerValue = 1;
bool isBlack = bayerValue >= threshold;
drawPixel(sx, sy, isBlack);
}
}
}
void GfxRenderer::drawRoundedRect(const int x, const int y, const int width,
const int height, const int radius, const bool state) const {
if (radius <= 0) {
drawRect(x, y, width, height, state);
return;
}
int r = std::min(radius, std::min(width / 2, height / 2));
int cx, cy;
int px = 0, py = r;
int d = 1 - r;
while (px <= py) {
cx = x + r; cy = y + r;
drawPixel(cx - py, cy - px, state);
drawPixel(cx - px, cy - py, state);
cx = x + width - 1 - r; cy = y + r;
drawPixel(cx + py, cy - px, state);
drawPixel(cx + px, cy - py, state);
cx = x + r; cy = y + height - 1 - r;
drawPixel(cx - py, cy + px, state);
drawPixel(cx - px, cy + py, state);
cx = x + width - 1 - r; cy = y + height - 1 - r;
drawPixel(cx + py, cy + px, state);
drawPixel(cx + px, cy + py, state);
if (d < 0) {
d += 2 * px + 3;
} else {
d += 2 * (px - py) + 5;
py--;
}
px++;
}
drawLine(x + r, y, x + width - 1 - r, y, state);
drawLine(x + r, y + height - 1, x + width - 1 - r, y + height - 1, state);
drawLine(x, y + r, x, y + height - 1 - r, state);
drawLine(x + width - 1, y + r, x + width - 1, y + height - 1 - r, state);
}
void GfxRenderer::fillRoundedRect(const int x, const int y, const int width,
const int height, const int radius, const bool state) const {
if (radius <= 0) {
fillRect(x, y, width, height, state);
return;
}
int r = std::min(radius, std::min(width / 2, height / 2));
fillRect(x + r, y, width - 2 * r, height, state);
fillRect(x, y + r, r, height - 2 * r, state);
fillRect(x + width - r, y + r, r, height - 2 * r, state);
int px = 0, py = r;
int d = 1 - r;
while (px <= py) {
drawLine(x + r - py, y + r - px, x + r, y + r - px, state);
drawLine(x + width - 1 - r, y + r - px, x + width - 1 - r + py, y + r - px, state);
drawLine(x + r - px, y + r - py, x + r, y + r - py, state);
drawLine(x + width - 1 - r, y + r - py, x + width - 1 - r + px, y + r - py, state);
drawLine(x + r - py, y + height - 1 - r + px, x + r, y + height - 1 - r + px, state);
drawLine(x + width - 1 - r, y + height - 1 - r + px, x + width - 1 - r + py, y + height - 1 - r + px, state);
drawLine(x + r - px, y + height - 1 - r + py, x + r, y + height - 1 - r + py, state);
drawLine(x + width - 1 - r, y + height - 1 - r + py, x + width - 1 - r + px, y + height - 1 - r + py, state);
if (d < 0) {
d += 2 * px + 3;
} else {
d += 2 * (px - py) + 5;
py--;
}
px++;
}
}
void GfxRenderer::fillRoundedRectDithered(const int x, const int y, const int width,
const int height, const int radius,
const uint8_t grayLevel) const {
if (grayLevel == 0x00) {
fillRoundedRect(x, y, width, height, radius, true);
return;
}
if (grayLevel >= 0xF0) {
fillRoundedRect(x, y, width, height, radius, false);
return;
}
int r = std::min(radius, std::min(width / 2, height / 2));
if (r <= 0) {
fillRectDithered(x, y, width, height, grayLevel);
return;
}
const int screenWidth = getScreenWidth();
const int screenHeight = getScreenHeight();
int threshold = (grayLevel * 4) / 255;
auto isInside = [&](int px, int py) -> bool {
if (px < x + r && py < y + r) {
int dx = px - (x + r);
int dy = py - (y + r);
return (dx * dx + dy * dy) <= r * r;
}
if (px >= x + width - r && py < y + r) {
int dx = px - (x + width - 1 - r);
int dy = py - (y + r);
return (dx * dx + dy * dy) <= r * r;
}
if (px < x + r && py >= y + height - r) {
int dx = px - (x + r);
int dy = py - (y + height - 1 - r);
return (dx * dx + dy * dy) <= r * r;
}
if (px >= x + width - r && py >= y + height - r) {
int dx = px - (x + width - 1 - r);
int dy = py - (y + height - 1 - r);
return (dx * dx + dy * dy) <= r * r;
}
return px >= x && px < x + width && py >= y && py < y + height;
};
const int x1 = std::max(0, x);
const int y1 = std::max(0, y);
const int x2 = std::min(screenWidth - 1, x + width - 1);
const int y2 = std::min(screenHeight - 1, y + height - 1);
for (int sy = y1; sy <= y2; sy++) {
for (int sx = x1; sx <= x2; sx++) {
if (!isInside(sx, sy)) continue;
int bayerValue;
int bx = sx % 2;
int by = sy % 2;
if (bx == 0 && by == 0) bayerValue = 0;
else if (bx == 1 && by == 0) bayerValue = 2;
else if (bx == 0 && by == 1) bayerValue = 3;
else bayerValue = 1;
bool isBlack = bayerValue >= threshold;
drawPixel(sx, sy, isBlack);
}
}
}
void GfxRenderer::drawImage(const uint8_t bitmap[], const int x, const int y, const int width, const int height) const {
int rotatedX = 0;
int rotatedY = 0;
rotateCoordinates(x, y, &rotatedX, &rotatedY);
// Rotate origin corner
switch (orientation) {
case Portrait:
rotatedY = rotatedY - height;
break;
case PortraitInverted:
rotatedX = rotatedX - width;
break;
case LandscapeClockwise:
rotatedY = rotatedY - height;
rotatedX = rotatedX - width;
break;
case LandscapeCounterClockwise:
break;
}
// TODO: Rotate bits
display.drawImage(bitmap, rotatedX, rotatedY, width, height);
}
void GfxRenderer::drawBitmap(const Bitmap &bitmap, const int x, const int y,
const int maxWidth, const int maxHeight,
const float cropX, const float cropY) const {
// For 1-bit bitmaps, use optimized 1-bit rendering path (no crop support for
// 1-bit)
if (bitmap.is1Bit() && cropX == 0.0f && cropY == 0.0f) {
drawBitmap1Bit(bitmap, x, y, maxWidth, maxHeight);
return;
}
float scale = 1.0f;
bool isScaled = false;
int cropPixX = std::floor(bitmap.getWidth() * cropX / 2.0f);
int cropPixY = std::floor(bitmap.getHeight() * cropY / 2.0f);
if (maxWidth > 0 && (1.0f - cropX) * bitmap.getWidth() > maxWidth) {
scale = static_cast<float>(maxWidth) /
static_cast<float>((1.0f - cropX) * bitmap.getWidth());
isScaled = true;
}
if (maxHeight > 0 && (1.0f - cropY) * bitmap.getHeight() > maxHeight) {
scale = std::min(
scale, static_cast<float>(maxHeight) /
static_cast<float>((1.0f - cropY) * bitmap.getHeight()));
isScaled = true;
}
// Calculate output row size (2 bits per pixel, packed into bytes)
// IMPORTANT: Use int, not uint8_t, to avoid overflow for images > 1020 pixels
// wide
const int outputRowSize = (bitmap.getWidth() + 3) / 4;
auto *outputRow = static_cast<uint8_t *>(malloc(outputRowSize));
auto *rowBytes = static_cast<uint8_t *>(malloc(bitmap.getRowBytes()));
if (!outputRow || !rowBytes) {
Serial.printf("[%lu] [GFX] !! Failed to allocate BMP row buffers\n",
millis());
free(outputRow);
free(rowBytes);
return;
}
for (int bmpY = 0; bmpY < (bitmap.getHeight() - cropPixY); bmpY++) {
// The BMP's (0, 0) is the bottom-left corner (if the height is positive,
// top-left if negative). Screen's (0, 0) is the top-left corner.
int screenY =
-cropPixY + (bitmap.isTopDown() ? bmpY : bitmap.getHeight() - 1 - bmpY);
if (isScaled) {
screenY = std::floor(screenY * scale);
}
screenY += y; // the offset should not be scaled
if (screenY >= getScreenHeight()) {
break;
}
if (bitmap.readNextRow(outputRow, rowBytes) != BmpReaderError::Ok) {
Serial.printf("[%lu] [GFX] Failed to read row %d from bitmap\n", millis(),
bmpY);
free(outputRow);
free(rowBytes);
return;
}
if (screenY < 0) {
continue;
}
if (bmpY < cropPixY) {
// Skip the row if it's outside the crop area
continue;
}
for (int bmpX = cropPixX; bmpX < bitmap.getWidth() - cropPixX; bmpX++) {
int screenX = bmpX - cropPixX;
if (isScaled) {
screenX = std::floor(screenX * scale);
}
screenX += x; // the offset should not be scaled
if (screenX >= getScreenWidth()) {
break;
}
if (screenX < 0) {
continue;
}
const uint8_t val = outputRow[bmpX / 4] >> (6 - ((bmpX * 2) % 8)) & 0x3;
// In BW mode:
// 0 = Black (< 45)
// 1 = Dark Gray (< 70)
// 2 = Light Gray (< 140)
// 3 = White
// Draw black for val < 2, and white for val >= 2 (Opaque)
if (renderMode == BW) {
drawPixel(screenX, screenY, val < 2);
} else if (renderMode == GRAYSCALE_MSB && (val == 1 || val == 2)) {
drawPixel(screenX, screenY, false);
} else if (renderMode == GRAYSCALE_LSB && val == 1) {
drawPixel(screenX, screenY, false);
}
}
}
free(outputRow);
free(rowBytes);
}
void GfxRenderer::draw2BitImage(const uint8_t data[], int x, int y, int w,
int h) const {
uint8_t *frameBuffer = display.getFrameBuffer();
if (!frameBuffer) {
return;
}
const int screenWidth = getScreenWidth();
const int screenHeight = getScreenHeight();
// Pre-compute row byte width for 2-bit packed data (4 pixels per byte)
const int srcRowBytes = (w + 3) / 4;
// Optimized path for Portrait mode with BW rendering (most common case)
// In Portrait: logical (x, y) -> physical (y, DISPLAY_HEIGHT - 1 - x)
if (orientation == Portrait && renderMode == BW) {
for (int row = 0; row < h; row++) {
const int screenY = y + row;
if (screenY < 0 || screenY >= screenHeight)
continue;
// In Portrait, screenY maps to physical X coordinate
const int physX = screenY;
const uint8_t *srcRow = data + row * srcRowBytes;
for (int col = 0; col < w; col++) {
const int screenX = x + col;
if (screenX < 0 || screenX >= screenWidth)
continue;
// Extract 2-bit value (4 pixels per byte)
const uint8_t val = (srcRow[col / 4] >> (6 - ((col % 4) * 2))) & 0x3;
// val < 2 means black pixel in 2-bit representation (0=Black, 1=DarkGray)
// 2=LightGray, 3=White -> Treat as White
if (val < 2) {
// In Portrait: physical Y = DISPLAY_HEIGHT - 1 - screenX
const int physY = HalDisplay::DISPLAY_HEIGHT - 1 - screenX;
const uint16_t byteIndex =
physY * HalDisplay::DISPLAY_WIDTH_BYTES + (physX / 8);
const uint8_t bitPosition = 7 - (physX % 8);
frameBuffer[byteIndex] &= ~(1 << bitPosition); // Clear bit = black
}
}
}
return;
}
// Optimized path for PortraitInverted mode with BW rendering
if (orientation == PortraitInverted && renderMode == BW) {
for (int row = 0; row < h; row++) {
const int screenY = y + row;
if (screenY < 0 || screenY >= screenHeight)
continue;
const uint8_t *srcRow = data + row * srcRowBytes;
for (int col = 0; col < w; col++) {
const int screenX = x + col;
if (screenX < 0 || screenX >= screenWidth)
continue;
const uint8_t val = (srcRow[col / 4] >> (6 - ((col % 4) * 2))) & 0x3;
if (val < 3) {
// PortraitInverted: physical X = DISPLAY_WIDTH - 1 - screenY
// physical Y = screenX
const int physX = HalDisplay::DISPLAY_WIDTH - 1 - screenY;
const int physY = screenX;
const uint16_t byteIndex =
physY * HalDisplay::DISPLAY_WIDTH_BYTES + (physX / 8);
const uint8_t bitPosition = 7 - (physX % 8);
frameBuffer[byteIndex] &= ~(1 << bitPosition);
}
}
}
return;
}
// Optimized path for Landscape modes with BW rendering
if ((orientation == LandscapeClockwise ||
orientation == LandscapeCounterClockwise) &&
renderMode == BW) {
for (int row = 0; row < h; row++) {
const int screenY = y + row;
if (screenY < 0 || screenY >= screenHeight)
continue;
const uint8_t *srcRow = data + row * srcRowBytes;
for (int col = 0; col < w; col++) {
const int screenX = x + col;
if (screenX < 0 || screenX >= screenWidth)
continue;
const uint8_t val = (srcRow[col / 4] >> (6 - ((col % 4) * 2))) & 0x3;
if (val < 3) {
int physX, physY;
if (orientation == LandscapeClockwise) {
physX = HalDisplay::DISPLAY_WIDTH - 1 - screenX;
physY = HalDisplay::DISPLAY_HEIGHT - 1 - screenY;
} else {
physX = screenX;
physY = screenY;
}
const uint16_t byteIndex =
physY * HalDisplay::DISPLAY_WIDTH_BYTES + (physX / 8);
const uint8_t bitPosition = 7 - (physX % 8);
frameBuffer[byteIndex] &= ~(1 << bitPosition);
}
}
}
return;
}
// Fallback: generic path for grayscale modes
for (int row = 0; row < h; row++) {
const int screenY = y + row;
if (screenY < 0 || screenY >= screenHeight)
continue;
const uint8_t *srcRow = data + row * srcRowBytes;
for (int col = 0; col < w; col++) {
const int screenX = x + col;
if (screenX < 0 || screenX >= screenWidth)
continue;
const uint8_t val = (srcRow[col / 4] >> (6 - ((col % 4) * 2))) & 0x3;
if (renderMode == GRAYSCALE_MSB && (val == 1 || val == 2)) {
drawPixel(screenX, screenY, false);
} else if (renderMode == GRAYSCALE_LSB && val == 1) {
drawPixel(screenX, screenY, false);
}
}
}
}
void GfxRenderer::drawBitmap1Bit(const Bitmap &bitmap, const int x, const int y,
const int maxWidth,
const int maxHeight) const {
float scale = 1.0f;
bool isScaled = false;
if (maxWidth > 0 && bitmap.getWidth() > maxWidth) {
scale =
static_cast<float>(maxWidth) / static_cast<float>(bitmap.getWidth());
isScaled = true;
}
if (maxHeight > 0 && bitmap.getHeight() > maxHeight) {
scale = std::min(scale, static_cast<float>(maxHeight) /
static_cast<float>(bitmap.getHeight()));
isScaled = true;
}
// For 1-bit BMP, output is still 2-bit packed (for consistency with
// readNextRow)
const int outputRowSize = (bitmap.getWidth() + 3) / 4;
auto *outputRow = static_cast<uint8_t *>(malloc(outputRowSize));
auto *rowBytes = static_cast<uint8_t *>(malloc(bitmap.getRowBytes()));
if (!outputRow || !rowBytes) {
Serial.printf("[%lu] [GFX] !! Failed to allocate 1-bit BMP row buffers\n",
millis());
free(outputRow);
free(rowBytes);
return;
}
for (int bmpY = 0; bmpY < bitmap.getHeight(); bmpY++) {
// Read rows sequentially using readNextRow
if (bitmap.readNextRow(outputRow, rowBytes) != BmpReaderError::Ok) {
Serial.printf("[%lu] [GFX] Failed to read row %d from 1-bit bitmap\n",
millis(), bmpY);
free(outputRow);
free(rowBytes);
return;
}
// Calculate screen Y based on whether BMP is top-down or bottom-up
const int bmpYOffset =
bitmap.isTopDown() ? bmpY : bitmap.getHeight() - 1 - bmpY;
int screenY =
y + (isScaled ? static_cast<int>(std::floor(bmpYOffset * scale))
: bmpYOffset);
if (screenY >= getScreenHeight()) {
continue; // Continue reading to keep row counter in sync
}
if (screenY < 0) {
continue;
}
for (int bmpX = 0; bmpX < bitmap.getWidth(); bmpX++) {
int screenX =
x + (isScaled ? static_cast<int>(std::floor(bmpX * scale)) : bmpX);
if (screenX >= getScreenWidth()) {
break;
}
if (screenX < 0) {
continue;
}
// Get 2-bit value (result of readNextRow quantization)
const uint8_t val = outputRow[bmpX / 4] >> (6 - ((bmpX * 2) % 8)) & 0x3;
// For 1-bit source: 0 or 1 -> map to black (0,1,2) or white (3)
// Draw black if val < 3, Draw white if val == 3 (Opaque)
drawPixel(screenX, screenY, val < 3);
// White pixels (val == 3) are not drawn (leave background)
}
}
free(outputRow);
free(rowBytes);
}
void GfxRenderer::drawTransparentBitmap(const Bitmap& bitmap, const int x, const int y, const int w,
const int h) const {
// Similar to drawBitmap1Bit but strictly skips 1s (white) in the source 1-bit data
// The Bitmap reader returns 2-bit packed data where 0-2=Black and 3=White for 1-bit sources
float scale = 1.0f;
bool isScaled = false;
if (w > 0) {
scale = static_cast<float>(w) / static_cast<float>(bitmap.getWidth());
isScaled = true;
}
if (h > 0) {
scale = std::min(scale, static_cast<float>(h) / static_cast<float>(bitmap.getHeight()));
isScaled = true;
}
const int outputRowSize = (bitmap.getWidth() + 3) / 4;
auto* outputRow = static_cast<uint8_t*>(malloc(outputRowSize));
auto* rowBytes = static_cast<uint8_t*>(malloc(bitmap.getRowBytes()));
if (!outputRow || !rowBytes) {
Serial.printf("[%lu] [GFX] !! Failed to allocate BMP row buffers\n", millis());
free(outputRow);
free(rowBytes);
return;
}
for (int bmpY = 0; bmpY < bitmap.getHeight(); bmpY++) {
if (bitmap.readNextRow(outputRow, rowBytes) != BmpReaderError::Ok) {
free(outputRow);
free(rowBytes);
return;
}
const int bmpYOffset = bitmap.isTopDown() ? bmpY : bitmap.getHeight() - 1 - bmpY;
// Calculate target Y span
int startY = y + static_cast<int>(std::floor(bmpYOffset * scale));
int endY = y + static_cast<int>(std::floor((bmpYOffset + 1) * scale));
// Clamp to screen
if (startY < 0) startY = 0;
if (endY > getScreenHeight()) endY = getScreenHeight();
if (startY >= endY) continue;
for (int bmpX = 0; bmpX < bitmap.getWidth(); bmpX++) {
// Calculate target X span
int startX = x + static_cast<int>(std::floor(bmpX * scale));
int endX = x + static_cast<int>(std::floor((bmpX + 1) * scale));
if (startX < 0) startX = 0;
if (endX > getScreenWidth()) endX = getScreenWidth();
if (startX >= endX) continue;
// Extract 2-bit value (0=Black, 3=White for 1-bit BMP)
const uint8_t val = outputRow[bmpX / 4] >> (6 - ((bmpX * 2) % 8)) & 0x3;
if (val < 3) {
for (int sy = startY; sy < endY; sy++) {
for (int sx = startX; sx < endX; sx++) {
drawPixel(sx, sy, true); // Black
}
}
}
}
}
free(outputRow);
free(rowBytes);
}
void GfxRenderer::drawRoundedBitmap(const Bitmap& bitmap, const int x, const int y, const int w, const int h,
const int radius) const {
if (radius <= 0) {
drawBitmap(bitmap, x, y, w, h);
return;
}
float scale = 1.0f;
bool isScaled = false;
if (w > 0) {
scale = static_cast<float>(w) / static_cast<float>(bitmap.getWidth());
isScaled = true;
}
if (h > 0) {
scale = std::min(scale, static_cast<float>(h) / static_cast<float>(bitmap.getHeight()));
isScaled = true;
}
// Pre-calculate squared radius for containment checks
const int r2 = radius * radius;
// Lambda to check if a pixel is inside the rounded rect
// We use relative coordinates (px, py) from the top-left of the destination rect
auto isVisible = [&](int px, int py) -> bool {
// Top-left
if (px < radius && py < radius) {
int dx = radius - px;
int dy = radius - py;
return (dx * dx + dy * dy) <= r2;
}
// Top-right
if (px >= w - radius && py < radius) {
int dx = px - (w - 1 - radius);
int dy = radius - py;
return (dx * dx + dy * dy) <= r2;
}
// Bottom-left
if (px < radius && py >= h - radius) {
int dx = radius - px;
int dy = py - (h - 1 - radius);
return (dx * dx + dy * dy) <= r2;
}
// Bottom-right
if (px >= w - radius && py >= h - radius) {
int dx = px - (w - 1 - radius);
int dy = py - (h - 1 - radius);
return (dx * dx + dy * dy) <= r2;
}
return true; // Safe center area
};
const int outputRowSize = (bitmap.getWidth() + 3) / 4;
auto* outputRow = static_cast<uint8_t*>(malloc(outputRowSize));
auto* rowBytes = static_cast<uint8_t*>(malloc(bitmap.getRowBytes()));
if (!outputRow || !rowBytes) {
Serial.printf("[%lu] [GFX] !! Failed to allocate BMP row buffers\n", millis());
free(outputRow);
free(rowBytes);
return;
}
for (int bmpY = 0; bmpY < bitmap.getHeight(); bmpY++) {
if (bitmap.readNextRow(outputRow, rowBytes) != BmpReaderError::Ok) {
free(outputRow);
free(rowBytes);
return;
}
const int bmpYOffset = bitmap.isTopDown() ? bmpY : bitmap.getHeight() - 1 - bmpY;
// Calculate target Y span
int startY = y + static_cast<int>(std::floor(bmpYOffset * scale));
int endY = y + static_cast<int>(std::floor((bmpYOffset + 1) * scale));
if (startY < 0) startY = 0;
if (endY > getScreenHeight()) endY = getScreenHeight();
if (startY >= endY) continue;
for (int bmpX = 0; bmpX < bitmap.getWidth(); bmpX++) {
int startX = x + static_cast<int>(std::floor(bmpX * scale));
int endX = x + static_cast<int>(std::floor((bmpX + 1) * scale));
if (startX < 0) startX = 0;
if (endX > getScreenWidth()) endX = getScreenWidth();
if (startX >= endX) continue;
const uint8_t val = outputRow[bmpX / 4] >> (6 - ((bmpX * 2) % 8)) & 0x3;
bool pixelBlack = false;
if (renderMode == BW) {
pixelBlack = (val < 2);
} else if (renderMode == GRAYSCALE_MSB) {
pixelBlack = (val < 3); // Draw all non-white as black for icons/covers
} else if (renderMode == GRAYSCALE_LSB) {
pixelBlack = (val == 0);
}
if (pixelBlack) {
for (int sy = startY; sy < endY; sy++) {
int relY = sy - y;
for (int sx = startX; sx < endX; sx++) {
int relX = sx - x;
if (isVisible(relX, relY)) {
drawPixel(sx, sy, true);
}
}
}
}
}
}
free(outputRow);
free(rowBytes);
}
void GfxRenderer::fillPolygon(const int *xPoints, const int *yPoints,
int numPoints, bool state) const {
if (numPoints < 3)
return;
// Find bounding box
int minY = yPoints[0], maxY = yPoints[0];
for (int i = 1; i < numPoints; i++) {
if (yPoints[i] < minY)
minY = yPoints[i];
if (yPoints[i] > maxY)
maxY = yPoints[i];
}
// Clip to screen
if (minY < 0)
minY = 0;
if (maxY >= getScreenHeight())
maxY = getScreenHeight() - 1;
// Allocate node buffer for scanline algorithm
auto *nodeX = static_cast<int *>(malloc(numPoints * sizeof(int)));
if (!nodeX) {
Serial.printf("[%lu] [GFX] !! Failed to allocate polygon node buffer\n",
millis());
return;
}
// Scanline fill algorithm
for (int scanY = minY; scanY <= maxY; scanY++) {
int nodes = 0;
// Find all intersection points with edges
int j = numPoints - 1;
for (int i = 0; i < numPoints; i++) {
if ((yPoints[i] < scanY && yPoints[j] >= scanY) ||
(yPoints[j] < scanY && yPoints[i] >= scanY)) {
// Calculate X intersection using fixed-point to avoid float
int dy = yPoints[j] - yPoints[i];
if (dy != 0) {
nodeX[nodes++] = xPoints[i] + (scanY - yPoints[i]) *
(xPoints[j] - xPoints[i]) / dy;
}
}
j = i;
}
// Sort nodes by X (simple bubble sort, numPoints is small)
for (int i = 0; i < nodes - 1; i++) {
for (int k = i + 1; k < nodes; k++) {
if (nodeX[i] > nodeX[k]) {
int temp = nodeX[i];
nodeX[i] = nodeX[k];
nodeX[k] = temp;
}
}
}
// Fill between pairs of nodes
for (int i = 0; i < nodes - 1; i += 2) {
int startX = nodeX[i];
int endX = nodeX[i + 1];
// Clip to screen
if (startX < 0)
startX = 0;
if (endX >= getScreenWidth())
endX = getScreenWidth() - 1;
// Draw horizontal line
for (int x = startX; x <= endX; x++) {
drawPixel(x, scanY, state);
}
}
}
free(nodeX);
}
uint8_t* GfxRenderer::captureRegion(int x, int y, int width, int height, size_t* outSize) const {
uint8_t* frameBuffer = display.getFrameBuffer();
if (!frameBuffer || width <= 0 || height <= 0) {
if (outSize) *outSize = 0;
return nullptr;
}
// Clip to screen bounds
const int screenWidth = getScreenWidth();
const int screenHeight = getScreenHeight();
if (x < 0) { width += x; x = 0; }
if (y < 0) { height += y; y = 0; }
if (x + width > screenWidth) width = screenWidth - x;
if (y + height > screenHeight) height = screenHeight - y;
if (width <= 0 || height <= 0) {
if (outSize) *outSize = 0;
return nullptr;
}
// Pack as 1-bit: ceil(width/8) bytes per row
const size_t rowBytes = (width + 7) / 8;
const size_t bufferSize = rowBytes * height + 4 * sizeof(int); // +header
uint8_t* buffer = static_cast<uint8_t*>(malloc(bufferSize));
if (!buffer) {
if (outSize) *outSize = 0;
return nullptr;
}
// Store dimensions in header
int* header = reinterpret_cast<int*>(buffer);
header[0] = x;
header[1] = y;
header[2] = width;
header[3] = height;
uint8_t* data = buffer + 4 * sizeof(int);
// Extract pixels - this is orientation-dependent
for (int row = 0; row < height; row++) {
const int screenY = y + row;
uint8_t* destRow = data + row * rowBytes;
memset(destRow, 0xFF, rowBytes); // Start with white
for (int col = 0; col < width; col++) {
const int screenX = x + col;
// Get physical coordinates
int physX, physY;
rotateCoordinates(screenX, screenY, &physX, &physY);
// Read pixel from framebuffer
const uint16_t byteIndex = physY * HalDisplay::DISPLAY_WIDTH_BYTES + (physX / 8);
const uint8_t bitPosition = 7 - (physX % 8);
const bool isBlack = !(frameBuffer[byteIndex] & (1 << bitPosition));
// Store in destination
if (isBlack) {
destRow[col / 8] &= ~(1 << (7 - (col % 8)));
}
}
}
if (outSize) *outSize = bufferSize;
return buffer;
}
void GfxRenderer::restoreRegion(const uint8_t* buffer, int x, int y, int width, int height) const {
uint8_t* frameBuffer = display.getFrameBuffer();
if (!frameBuffer || !buffer || width <= 0 || height <= 0) {
return;
}
const size_t rowBytes = (width + 7) / 8;
const uint8_t* data = buffer + 4 * sizeof(int); // Skip header
// Optimized path for Portrait mode
if (orientation == Portrait) {
for (int row = 0; row < height; row++) {
const int screenY = y + row;
if (screenY < 0 || screenY >= getScreenHeight()) continue;
const uint8_t* srcRow = data + row * rowBytes;
const int physX = screenY;
const uint8_t physXByte = physX / 8;
const uint8_t physXBit = 7 - (physX % 8);
const uint8_t mask = 1 << physXBit;
for (int col = 0; col < width; col++) {
const int screenX = x + col;
if (screenX < 0 || screenX >= getScreenWidth()) continue;
const bool isBlack = !(srcRow[col / 8] & (1 << (7 - (col % 8))));
const int physY = HalDisplay::DISPLAY_HEIGHT - 1 - screenX;
const uint16_t byteIndex = physY * HalDisplay::DISPLAY_WIDTH_BYTES + physXByte;
if (isBlack) {
frameBuffer[byteIndex] &= ~mask;
} else {
frameBuffer[byteIndex] |= mask;
}
}
}
return;
}
// Generic fallback using drawPixel
for (int row = 0; row < height; row++) {
const int screenY = y + row;
const uint8_t* srcRow = data + row * rowBytes;
for (int col = 0; col < width; col++) {
const int screenX = x + col;
const bool isBlack = !(srcRow[col / 8] & (1 << (7 - (col % 8))));
drawPixel(screenX, screenY, isBlack);
}
}
}
void GfxRenderer::clearScreen(const uint8_t color) const { display.clearScreen(color); }
void GfxRenderer::invertScreen() const {
uint8_t* buffer = display.getFrameBuffer();
if (!buffer) {
Serial.printf("[%lu] [GFX] !! No framebuffer in invertScreen\n", millis());
return;
}
for (int i = 0; i < HalDisplay::BUFFER_SIZE; i++) {
buffer[i] = ~buffer[i];
}
}
void GfxRenderer::displayBuffer(const HalDisplay::RefreshMode refreshMode) const { display.displayBuffer(refreshMode); }
std::string GfxRenderer::truncatedText(const int fontId, const char *text,
const int maxWidth,
const EpdFontFamily::Style style) const {
std::string item = text;
int itemWidth = getTextWidth(fontId, item.c_str(), style);
while (itemWidth > maxWidth && item.length() > 8) {
item.replace(item.length() - 5, 5, "...");
itemWidth = getTextWidth(fontId, item.c_str(), style);
}
return item;
}
// Note: Internal driver treats screen in command orientation; this library
// exposes a logical orientation
int GfxRenderer::getScreenWidth() const {
switch (orientation) {
case Portrait:
case PortraitInverted:
// 480px wide in portrait logical coordinates
return HalDisplay::DISPLAY_HEIGHT;
case LandscapeClockwise:
case LandscapeCounterClockwise:
// 800px wide in landscape logical coordinates
return HalDisplay::DISPLAY_WIDTH;
}
return HalDisplay::DISPLAY_HEIGHT;
}
int GfxRenderer::getScreenHeight() const {
switch (orientation) {
case Portrait:
case PortraitInverted:
// 800px tall in portrait logical coordinates
return HalDisplay::DISPLAY_WIDTH;
case LandscapeClockwise:
case LandscapeCounterClockwise:
// 480px tall in landscape logical coordinates
return HalDisplay::DISPLAY_HEIGHT;
}
return HalDisplay::DISPLAY_WIDTH;
}
int GfxRenderer::getSpaceWidth(const int fontId) const {
if (fontMap.count(fontId) == 0) {
Serial.printf("[%lu] [GFX] Font %d not found\n", millis(), fontId);
return 0;
}
return fontMap.at(fontId).getGlyph(' ', EpdFontFamily::REGULAR)->advanceX;
}
int GfxRenderer::getFontAscenderSize(const int fontId) const {
if (fontMap.count(fontId) == 0) {
Serial.printf("[%lu] [GFX] Font %d not found\n", millis(), fontId);
return 0;
}
return fontMap.at(fontId).getData(EpdFontFamily::REGULAR)->ascender;
}
int GfxRenderer::getLineHeight(const int fontId) const {
if (fontMap.count(fontId) == 0) {
Serial.printf("[%lu] [GFX] Font %d not found\n", millis(), fontId);
return 0;
}
return fontMap.at(fontId).getData(EpdFontFamily::REGULAR)->advanceY;
}
void GfxRenderer::drawButtonHints(const int fontId, const char *btn1,
const char *btn2, const char *btn3,
const char *btn4) {
const Orientation orig_orientation = getOrientation();
setOrientation(Orientation::Portrait);
const int pageHeight = getScreenHeight();
constexpr int buttonWidth = 106;
constexpr int buttonHeight = 40;
constexpr int buttonY = 40; // Distance from bottom
constexpr int textYOffset = 7; // Distance from top of button to text baseline
constexpr int buttonPositions[] = {25, 130, 245, 350};
const char *labels[] = {btn1, btn2, btn3, btn4};
for (int i = 0; i < 4; i++) {
// Only draw if the label is non-empty
if (labels[i] != nullptr && labels[i][0] != '\0') {
const int x = buttonPositions[i];
fillRect(x, pageHeight - buttonY, buttonWidth, buttonHeight, false);
drawRect(x, pageHeight - buttonY, buttonWidth, buttonHeight);
const int textWidth = getTextWidth(fontId, labels[i]);
const int textX = x + (buttonWidth - 1 - textWidth) / 2;
drawText(fontId, textX, pageHeight - buttonY + textYOffset, labels[i]);
}
}
setOrientation(orig_orientation);
}
void GfxRenderer::drawSideButtonHints(const int fontId, const char *topBtn,
const char *bottomBtn) const {
const int screenWidth = getScreenWidth();
constexpr int buttonWidth = 40; // Width on screen (height when rotated)
constexpr int buttonHeight = 80; // Height on screen (width when rotated)
constexpr int buttonX = 5; // Distance from right edge
// Position for the button group - buttons share a border so they're adjacent
constexpr int topButtonY = 345; // Top button position
const char *labels[] = {topBtn, bottomBtn};
// Draw the shared border for both buttons as one unit
const int x = screenWidth - buttonX - buttonWidth;
// Draw top button outline (3 sides, bottom open)
if (topBtn != nullptr && topBtn[0] != '\0') {
drawLine(x, topButtonY, x + buttonWidth - 1, topButtonY); // Top
drawLine(x, topButtonY, x, topButtonY + buttonHeight - 1); // Left
drawLine(x + buttonWidth - 1, topButtonY, x + buttonWidth - 1,
topButtonY + buttonHeight - 1); // Right
}
// Draw shared middle border
if ((topBtn != nullptr && topBtn[0] != '\0') ||
(bottomBtn != nullptr && bottomBtn[0] != '\0')) {
drawLine(x, topButtonY + buttonHeight, x + buttonWidth - 1,
topButtonY + buttonHeight); // Shared border
}
// Draw bottom button outline (3 sides, top is shared)
if (bottomBtn != nullptr && bottomBtn[0] != '\0') {
drawLine(x, topButtonY + buttonHeight, x,
topButtonY + 2 * buttonHeight - 1); // Left
drawLine(x + buttonWidth - 1, topButtonY + buttonHeight,
x + buttonWidth - 1,
topButtonY + 2 * buttonHeight - 1); // Right
drawLine(x, topButtonY + 2 * buttonHeight - 1, x + buttonWidth - 1,
topButtonY + 2 * buttonHeight - 1); // Bottom
}
// Draw text for each button
for (int i = 0; i < 2; i++) {
if (labels[i] != nullptr && labels[i][0] != '\0') {
const int y = topButtonY + i * buttonHeight;
// Draw rotated text centered in the button
const int textWidth = getTextWidth(fontId, labels[i]);
const int textHeight = getTextHeight(fontId);
// Center the rotated text in the button
const int textX = x + (buttonWidth - textHeight) / 2;
const int textY = y + (buttonHeight + textWidth) / 2;
drawTextRotated90CW(fontId, textX, textY, labels[i]);
}
}
}
int GfxRenderer::getTextHeight(const int fontId) const {
if (fontMap.count(fontId) == 0) {
Serial.printf("[%lu] [GFX] Font %d not found\n", millis(), fontId);
return 0;
}
return fontMap.at(fontId).getData(EpdFontFamily::REGULAR)->ascender;
}
void GfxRenderer::drawTextRotated90CW(const int fontId, const int x,
const int y, const char *text,
const bool black,
const EpdFontFamily::Style style) const {
// Cannot draw a NULL / empty string
if (text == nullptr || *text == '\0') {
return;
}
if (fontMap.count(fontId) == 0) {
Serial.printf("[%lu] [GFX] Font %d not found\n", millis(), fontId);
return;
}
const auto font = fontMap.at(fontId);
// No printable characters
if (!font.hasPrintableChars(text, style)) {
return;
}
// For 90° clockwise rotation:
// Original (glyphX, glyphY) -> Rotated (glyphY, -glyphX)
// Text reads from bottom to top
int yPos = y; // Current Y position (decreases as we draw characters)
uint32_t cp;
while ((cp = utf8NextCodepoint(reinterpret_cast<const uint8_t **>(&text)))) {
const EpdGlyph *glyph = font.getGlyph(cp, style);
if (!glyph) {
glyph = font.getGlyph(REPLACEMENT_GLYPH, style);
}
if (!glyph) {
continue;
}
const int is2Bit = font.getData(style)->is2Bit;
const uint32_t offset = glyph->dataOffset;
const uint8_t width = glyph->width;
const uint8_t height = glyph->height;
const int left = glyph->left;
const int top = glyph->top;
const uint8_t *bitmap = &font.getData(style)->bitmap[offset];
if (bitmap != nullptr) {
for (int glyphY = 0; glyphY < height; glyphY++) {
for (int glyphX = 0; glyphX < width; glyphX++) {
const int pixelPosition = glyphY * width + glyphX;
// 90° clockwise rotation transformation:
// screenX = x + (ascender - top + glyphY)
// screenY = yPos - (left + glyphX)
const int screenX =
x + (font.getData(style)->ascender - top + glyphY);
const int screenY = yPos - left - glyphX;
if (is2Bit) {
const uint8_t byte = bitmap[pixelPosition / 4];
const uint8_t bit_index = (3 - pixelPosition % 4) * 2;
const uint8_t bmpVal = 3 - (byte >> bit_index) & 0x3;
if (renderMode == BW && bmpVal < 3) {
drawPixel(screenX, screenY, black);
} else if (renderMode == GRAYSCALE_MSB &&
(bmpVal == 1 || bmpVal == 2)) {
drawPixel(screenX, screenY, false);
} else if (renderMode == GRAYSCALE_LSB && bmpVal == 1) {
drawPixel(screenX, screenY, false);
}
} else {
const uint8_t byte = bitmap[pixelPosition / 8];
const uint8_t bit_index = 7 - (pixelPosition % 8);
if ((byte >> bit_index) & 1) {
drawPixel(screenX, screenY, black);
}
}
}
}
}
// Move to next character position (going up, so decrease Y)
yPos -= glyph->advanceX;
}
}
uint8_t* GfxRenderer::getFrameBuffer() const { return display.getFrameBuffer(); }
size_t GfxRenderer::getBufferSize() { return HalDisplay::BUFFER_SIZE; }
// unused
// void GfxRenderer::grayscaleRevert() const { display.grayscaleRevert(); }
void GfxRenderer::copyGrayscaleLsbBuffers() const { display.copyGrayscaleLsbBuffers(display.getFrameBuffer()); }
void GfxRenderer::copyGrayscaleMsbBuffers() const { display.copyGrayscaleMsbBuffers(display.getFrameBuffer()); }
void GfxRenderer::displayGrayBuffer() const { display.displayGrayBuffer(); }
void GfxRenderer::freeBwBufferChunks() {
for (auto &bwBufferChunk : bwBufferChunks) {
if (bwBufferChunk) {
free(bwBufferChunk);
bwBufferChunk = nullptr;
}
}
}
/**
* This should be called before grayscale buffers are populated.
* A `restoreBwBuffer` call should always follow the grayscale render if this
* method was called. Uses chunked allocation to avoid needing 48KB of
* contiguous memory. Returns true if buffer was stored successfully, false if
* allocation failed.
*/
bool GfxRenderer::storeBwBuffer() {
const uint8_t* frameBuffer = display.getFrameBuffer();
if (!frameBuffer) {
Serial.printf("[%lu] [GFX] !! No framebuffer in storeBwBuffer\n", millis());
return false;
}
// Allocate and copy each chunk
for (size_t i = 0; i < BW_BUFFER_NUM_CHUNKS; i++) {
// Check if any chunks are already allocated
if (bwBufferChunks[i]) {
Serial.printf("[%lu] [GFX] !! BW buffer chunk %zu already stored - this "
"is likely a bug, freeing chunk\n",
millis(), i);
free(bwBufferChunks[i]);
bwBufferChunks[i] = nullptr;
}
const size_t offset = i * BW_BUFFER_CHUNK_SIZE;
bwBufferChunks[i] = static_cast<uint8_t *>(malloc(BW_BUFFER_CHUNK_SIZE));
if (!bwBufferChunks[i]) {
Serial.printf(
"[%lu] [GFX] !! Failed to allocate BW buffer chunk %zu (%zu bytes)\n",
millis(), i, BW_BUFFER_CHUNK_SIZE);
// Free previously allocated chunks
freeBwBufferChunks();
return false;
}
memcpy(bwBufferChunks[i], frameBuffer + offset, BW_BUFFER_CHUNK_SIZE);
}
Serial.printf("[%lu] [GFX] Stored BW buffer in %zu chunks (%zu bytes each)\n",
millis(), BW_BUFFER_NUM_CHUNKS, BW_BUFFER_CHUNK_SIZE);
return true;
}
/**
* This can only be called if `storeBwBuffer` was called prior to the grayscale
* render. It should be called to restore the BW buffer state after grayscale
* rendering is complete. Uses chunked restoration to match chunked storage.
*/
void GfxRenderer::restoreBwBuffer() {
// Check if any all chunks are allocated
bool missingChunks = false;
for (const auto &bwBufferChunk : bwBufferChunks) {
if (!bwBufferChunk) {
missingChunks = true;
break;
}
}
if (missingChunks) {
freeBwBufferChunks();
return;
}
uint8_t* frameBuffer = display.getFrameBuffer();
if (!frameBuffer) {
Serial.printf("[%lu] [GFX] !! No framebuffer in restoreBwBuffer\n",
millis());
freeBwBufferChunks();
return;
}
for (size_t i = 0; i < BW_BUFFER_NUM_CHUNKS; i++) {
// Check if chunk is missing
if (!bwBufferChunks[i]) {
Serial.printf(
"[%lu] [GFX] !! BW buffer chunks not stored - this is likely a bug\n",
millis());
freeBwBufferChunks();
return;
}
const size_t offset = i * BW_BUFFER_CHUNK_SIZE;
memcpy(frameBuffer + offset, bwBufferChunks[i], BW_BUFFER_CHUNK_SIZE);
}
display.cleanupGrayscaleBuffers(frameBuffer);
freeBwBufferChunks();
Serial.printf("[%lu] [GFX] Restored and freed BW buffer chunks\n", millis());
}
/**
* Cleanup grayscale buffers using the current frame buffer.
* Use this when BW buffer was re-rendered instead of stored/restored.
*/
void GfxRenderer::cleanupGrayscaleWithFrameBuffer() const {
uint8_t* frameBuffer = display.getFrameBuffer();
if (frameBuffer) {
display.cleanupGrayscaleBuffers(frameBuffer);
}
}
void GfxRenderer::renderChar(const EpdFontFamily &fontFamily, const uint32_t cp,
int *x, const int *y, const bool pixelState,
const EpdFontFamily::Style style) const {
const EpdGlyph *glyph = fontFamily.getGlyph(cp, style);
if (!glyph) {
glyph = fontFamily.getGlyph(REPLACEMENT_GLYPH, style);
}
// no glyph?
if (!glyph) {
Serial.printf("[%lu] [GFX] No glyph for codepoint %d\n", millis(), cp);
return;
}
const int is2Bit = fontFamily.getData(style)->is2Bit;
const uint32_t offset = glyph->dataOffset;
const uint8_t width = glyph->width;
const uint8_t height = glyph->height;
const int left = glyph->left;
const uint8_t *bitmap = nullptr;
bitmap = &fontFamily.getData(style)->bitmap[offset];
if (bitmap != nullptr) {
for (int glyphY = 0; glyphY < height; glyphY++) {
const int screenY = *y - glyph->top + glyphY;
for (int glyphX = 0; glyphX < width; glyphX++) {
const int pixelPosition = glyphY * width + glyphX;
const int screenX = *x + left + glyphX;
if (is2Bit) {
const uint8_t byte = bitmap[pixelPosition / 4];
const uint8_t bit_index = (3 - pixelPosition % 4) * 2;
// the direct bit from the font is 0 -> white, 1 -> light gray, 2 ->
// dark gray, 3 -> black we swap this to better match the way images
// and screen think about colors: 0 -> black, 1 -> dark grey, 2 ->
// light grey, 3 -> white
const uint8_t bmpVal = 3 - (byte >> bit_index) & 0x3;
if (renderMode == BW && bmpVal < 3) {
// Black (also paints over the grays in BW mode)
drawPixel(screenX, screenY, pixelState);
} else if (renderMode == GRAYSCALE_MSB &&
(bmpVal == 1 || bmpVal == 2)) {
// Light gray (also mark the MSB if it's going to be a dark gray
// too) We have to flag pixels in reverse for the gray buffers, as 0
// leave alone, 1 update
drawPixel(screenX, screenY, false);
} else if (renderMode == GRAYSCALE_LSB && bmpVal == 1) {
// Dark gray
drawPixel(screenX, screenY, false);
}
} else {
const uint8_t byte = bitmap[pixelPosition / 8];
const uint8_t bit_index = 7 - (pixelPosition % 8);
if ((byte >> bit_index) & 1) {
drawPixel(screenX, screenY, pixelState);
}
}
}
}
}
*x += glyph->advanceX;
}
void GfxRenderer::getOrientedViewableTRBL(int *outTop, int *outRight,
int *outBottom, int *outLeft) const {
switch (orientation) {
case Portrait:
*outTop = VIEWABLE_MARGIN_TOP;
*outRight = VIEWABLE_MARGIN_RIGHT;
*outBottom = VIEWABLE_MARGIN_BOTTOM;
*outLeft = VIEWABLE_MARGIN_LEFT;
break;
case LandscapeClockwise:
*outTop = VIEWABLE_MARGIN_LEFT;
*outRight = VIEWABLE_MARGIN_TOP;
*outBottom = VIEWABLE_MARGIN_RIGHT;
*outLeft = VIEWABLE_MARGIN_BOTTOM;
break;
case PortraitInverted:
*outTop = VIEWABLE_MARGIN_BOTTOM;
*outRight = VIEWABLE_MARGIN_LEFT;
*outBottom = VIEWABLE_MARGIN_TOP;
*outLeft = VIEWABLE_MARGIN_RIGHT;
break;
case LandscapeCounterClockwise:
*outTop = VIEWABLE_MARGIN_RIGHT;
*outRight = VIEWABLE_MARGIN_BOTTOM;
*outBottom = VIEWABLE_MARGIN_LEFT;
*outLeft = VIEWABLE_MARGIN_TOP;
break;
}
}