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Prevent device sleep during WiFi file transfer and OTA updates (#203)
## Summary * **What is the goal of this PR?** Fixes #199 - Device falls asleep during WiFi file transfer after 10 minutes of inactivity, disconnecting the web server. * **What changes are included?** - Add `preventAutoSleep()` virtual method to `Activity` base class - Modify main loop to reset inactivity timer when `preventAutoSleep()` returns true - Override `preventAutoSleep()` in `CrossPointWebServerActivity` (returns true when web server running) - Override `preventAutoSleep()` in `OtaUpdateActivity` (returns true during update check/download) ## Additional Context * The existing `skipLoopDelay()` method controls loop timing (yield vs delay) for HTTP responsiveness. The new `preventAutoSleep()` method is semantically separate - it explicitly signals that an activity should keep the device awake. * `CrossPointWebServerActivity` uses both methods: `skipLoopDelay()` for responsive HTTP handling, `preventAutoSleep()` for staying awake. * `OtaUpdateActivity` only needs `preventAutoSleep()` since the OTA library handles HTTP internally.
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@ -22,4 +22,5 @@ class Activity {
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virtual void onExit() { Serial.printf("[%lu] [ACT] Exiting activity: %s\n", millis(), name.c_str()); }
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virtual void onExit() { Serial.printf("[%lu] [ACT] Exiting activity: %s\n", millis(), name.c_str()); }
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virtual void loop() {}
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virtual void loop() {}
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virtual bool skipLoopDelay() { return false; }
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virtual bool skipLoopDelay() { return false; }
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virtual bool preventAutoSleep() { return false; }
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};
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};
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@ -70,4 +70,5 @@ class CrossPointWebServerActivity final : public ActivityWithSubactivity {
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void onExit() override;
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void onExit() override;
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void loop() override;
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void loop() override;
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bool skipLoopDelay() override { return webServer && webServer->isRunning(); }
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bool skipLoopDelay() override { return webServer && webServer->isRunning(); }
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bool preventAutoSleep() override { return webServer && webServer->isRunning(); }
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};
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};
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@ -41,4 +41,5 @@ class OtaUpdateActivity : public ActivityWithSubactivity {
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void onEnter() override;
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void onEnter() override;
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void onExit() override;
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void onExit() override;
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void loop() override;
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void loop() override;
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bool preventAutoSleep() override { return state == CHECKING_FOR_UPDATE || state == UPDATE_IN_PROGRESS; }
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};
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};
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@ -316,9 +316,10 @@ void loop() {
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lastMemPrint = millis();
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lastMemPrint = millis();
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}
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}
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// Check for any user activity (button press or release)
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// Check for any user activity (button press or release) or active background work
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static unsigned long lastActivityTime = millis();
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static unsigned long lastActivityTime = millis();
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if (inputManager.wasAnyPressed() || inputManager.wasAnyReleased()) {
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if (inputManager.wasAnyPressed() || inputManager.wasAnyReleased() ||
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(currentActivity && currentActivity->preventAutoSleep())) {
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lastActivityTime = millis(); // Reset inactivity timer
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lastActivityTime = millis(); // Reset inactivity timer
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}
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}
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