## Summary
* **What is the goal of this PR?** (e.g., Fixes a bug in the user
authentication module,
Display the book cover image in the **"Continue Reading"** card on the
home screen, with fast navigation using framebuffer caching.
* **What changes are included?**
- Display book cover image in the "Continue Reading" card on home screen
- Load cover from cached BMP (same as sleep screen cover)
- Add framebuffer store/restore functions (`copyStoredBwBuffer`,
`freeStoredBwBuffer`) for fast navigation after initial render
- Fix `drawBitmap` scaling bug: apply scale to offset only, not to base
coordinates
- Add white text boxes behind title/author/continue reading label for
readability on cover
- Support both EPUB and XTC file cover images
- Increase HomeActivity task stack size from 2048 to 4096 for cover
image rendering
## Additional Context
* Add any other information that might be helpful for the reviewer
(e.g., performance implications, potential risks, specific areas to
focus on).
- Performance: First render loads cover from SD card (~800ms),
subsequent navigation uses cached framebuffer (~instant)
- Memory: Framebuffer cache uses ~48KB (6 chunks × 8KB) while on home
screen, freed on exit
- Fallback: If cover image is not available, falls back to standard
text-only display
- The `drawBitmap` fix corrects a bug where screenY = (y + offset) scale
was incorrectly scaling the base coordinates. Now correctly uses screenY
= y + (offset scale)
Added a setting to select `fit` or `crop` for cover image on sleep
screen.
Might add a `expand` feature in the future that does not crop but rather
fills the blank space with a mirror of the image.
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
## Summary
This adds the correctly styled button hints to the keyboard screen as
well as the ability to add hints to the side buttons (and up/down hints
to that screen)
## Additional Context
N/A
## Summary
* Update EpdFontFamily::Style to be u8 instead of u32 (saving 3 bytes
per word)
* Update layout width/height to be u16 from int
* Update page element count to be u16 from u32
* Update text block element count to be u16 from u32
* Bumped section bin version to version 8
## Summary
* **What is the goal of this PR?**
Add support for XTC (XTeink X4 native) ebook format, which contains
pre-rendered 480x800 1-bit bitmap pages optimized for e-ink displays.
* **What changes are included?**
- New `lib/Xtc/` library with XtcParser for reading XTC files
- XtcReaderActivity for displaying XTC pages on e-ink display
- XTC file detection in FileSelectionActivity
- Cover BMP generation from first XTC page
- Correct XTG page header structure (22 bytes) and bit polarity handling
## Additional Context
- XTC files contain pre-rendered bitmap pages with embedded status bar
(page numbers, progress %)
- XTG page header: 22 bytes (magic + dimensions + reserved fields +
bitmap size)
- Bit polarity: 0 = black, 1 = white
- No runtime text rendering needed - pages display directly on e-ink
- Faster page display compared to EPUB since no parsing/rendering
required
- Memory efficient: loads one page at a time (48KB per page)
- Tested with XTC files generated from https://x4converter.rho.sh/
- Verified correct page alignment and color rendering
- Please report any issues if you test with XTC files from other
sources.
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
## Summary
* Use font ascender height for baseline offset
* Previously was using font height, but when rendering the font (even
from y = 0), there would be a lot of top margin
* Font would also go below the "bottom of the line" as we were using the
full font height as the baseline
## Additional Context
* This caused some text to move around, I've fixed everything I can
* Notably it moves the first line of font a little closer to the top of
the page
• What is the goal of this PR?
Implement a horizontal EPUB reading mode so books can be read in
landscape orientation (both 90° and 270°), while keeping the rest of the
UI in portrait.
• What changes are included?
◦ Rendering / Display
▪ Added an orientation model to GfxRenderer (Portrait, LandscapeNormal,
LandscapeFlipped) and made:
▪ drawPixel, drawImage, displayWindow map logical coordinates
differently depending on orientation.
▪ getScreenWidth() / getScreenHeight() return orientation‑aware logical
dimensions (480×800 in portrait, 800×480 in landscape).
◦ Settings / Configuration
▪ Extended CrossPointSettings with:
▪ landscapeReading (toggle for portrait vs. landscape EPUB reading).
▪ landscapeFlipped (toggle to flip landscape 180° so both horizontal
holding directions are supported).
▪ Updated settings serialization/deserialization to persist these fields
while remaining backward‑compatible with existing settings files.
▪ Updated SettingsActivity to expose two new toggles:
▪ “Landscape Reading”
▪ “Flip Landscape (swap top/bottom)”
◦ EPUB Reader
▪ In EpubReaderActivity:
▪ On onEnter, set GfxRenderer orientation based on the new settings
(Portrait, LandscapeNormal, or LandscapeFlipped).
▪ On onExit, reset orientation back to Portrait so Home, WiFi, Settings,
etc. continue to render as before.
▪ Adjusted renderStatusBar to position the status bar and battery
indicator relative to GfxRenderer::getScreenHeight() instead of
hard‑coded Y coordinates, so it stays correctly at the bottom in both
portrait and landscape.
◦ EPUB Caching / Layout
▪ Extended Section cache metadata (section.bin) to include the logical
screenWidth and screenHeight used when pages were generated; bumped
SECTION_FILE_VERSION.
▪ Updated loadCacheMetadata to compare:
▪ font/margins/line compression/extraParagraphSpacing and screen
dimensions; mismatches now invalidate and clear the cache.
▪ Updated persistPageDataToSD and all call sites in EpubReaderActivity
to pass the current GfxRenderer::getScreenWidth() / getScreenHeight() so
portrait and landscape caches are kept separate and correctly sized.
Additional Context
• Cache behavior / migration
◦ Existing section.bin files (old SECTION_FILE_VERSION) will be detected
as incompatible and their caches cleared and rebuilt once per chapter
when first opened after this change.
◦ Within a given orientation, caches will be reused as before. Switching
orientation (portrait ↔ landscape) will cause a one‑time re‑index of
each chapter in the new orientation.
• Scope and risks
◦ Orientation changes are scoped to the EPUB reader; the Home screen,
Settings, WiFi selection, sleep screens, and web server UI continue to
assume portrait orientation.
◦ The renderer’s orientation is a static/global setting; if future code
uses GfxRenderer outside the reader while a reader instance is active,
it should be aware that orientation is no longer implicitly fixed.
◦ All drawing primitives now go through orientation‑aware coordinate
transforms; any code that previously relied on edge‑case behavior or
out‑of‑bounds writes might surface as logged “Outside range” warnings
instead.
• Testing suggestions / areas to focus on
◦ Verify in hardware:
▪ Portrait mode still renders correctly (boot, home, settings, WiFi,
reader).
▪ Landscape reading in both directions:
▪ Landscape Reading = ON, Flip Landscape = OFF.
▪ Landscape Reading = ON, Flip Landscape = ON.
▪ Status bar (page X/Y, % progress, battery icon) is fully visible and
aligned at the bottom in all three combinations.
◦ Open the same book:
▪ In portrait first, then switch to landscape and reopen it.
▪ Confirm that:
▪ Old portrait caches are rebuilt once for landscape (you should see the
“Indexing…” page).
▪ Progress save/restore still works (resume opens to the correct page in
the current orientation).
◦ Ensure grayscale rendering (the secondary pass in
EpubReaderActivity::renderContents) still looks correct in both
orientations.
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
## Summary
* **What is the goal of this PR?**
Replace simple threshold-based grayscale quantization with ordered
dithering using a 4x4 Bayer matrix. This eliminates color banding
artifacts and produces smoother gradients on e-ink display.
* **What changes are included?**
- Add 4x4 Bayer dithering matrix for 16-level threshold patterns
- Modify `grayscaleTo2Bit()` function to accept pixel coordinates and
apply position-based dithering
- Replace simple `grayscale >> 6` threshold with ordered dithering
algorithm that produces smoother gradients
## Additional Context
* Bayer matrix approach: The 4x4 Bayer matrix creates a repeating
pattern that distributes quantization error spatially, effectively
simulating 16 levels of gray using only 4 actual color levels (black,
dark gray, light gray, white).
* Cache invalidation: Existing cached `cover.bmp` files will need to be
deleted to see the improved rendering, as the converter only runs when
the cache is missing.
## Summary
This creates a `renderer.drawButtonHints` to make all of the "hints"
over buttons to match the home screen.
## Additional Context
* Add any other information that might be helpful for the reviewer
(e.g., performance implications, potential risks, specific areas to
focus on).
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
## Problem
`drawBmp()` allocates two row buffers via `malloc()` but doesn't check
if allocations succeed. On low memory, this causes a crash when the NULL
pointers are dereferenced.
## Fix
Add NULL check after both `malloc()` calls. If either fails, log error
and return early.
Changed `lib/GfxRenderer/GfxRenderer.cpp`.
## Test
- Defensive addition only - no logic changes
- Manual device testing appreciated
## Problem
`invertScreen()`, `storeBwBuffer()`, and `restoreBwBuffer()` dereference
`frameBuffer` without NULL validation. If the display isn't initialized,
these functions will crash.
## Fix
Add NULL checks before using `frameBuffer` in all three functions.
Follows the existing pattern from `drawPixel()` (line 11) which already
validates the pointer.
Changed `lib/GfxRenderer/GfxRenderer.cpp`.
## Test
- Follows existing validated pattern from `drawPixel()`
- No logic changes - only adds early return on NULL
- Manual device testing appreciated
## Summary
* Builds on top of
https://github.com/daveallie/crosspoint-reader/pull/16 - adresses
https://github.com/daveallie/crosspoint-reader/discussions/14
* This PR adds the ability for the user to supply a custom `sleep.bmp`
image at the root of the SD card that will be shown instead of the
default sleep screen if present.
* Supports:
* Different BPPs:
* 1bit
* 2bit
* 8bit
* 24bit
* 32bit (with alpha-channel ignored)
* Grayscale rendering
---------
Co-authored-by: Sam Davis <sam@sjd.co>
## Summary
- When allocating the `bwBuffer` required to restore the RED RAM in the
EPD, we were previously allocating the whole frame buffer in one
contiguous memory chunk (48kB)
- Depending on the state of memory fragmentation at the time of this
call, it may not be possible to allocate all that memory
- Instead, we now allocate 6 blocks of 8kB instead of the full 48kB,
this should mean the display updates are more resilient to different
memory conditions
## Additional Context